Add(b2Body *body) | b2Island | [inline] |
Add(b2Contact *contact) | b2Island | [inline] |
Add(b2Joint *joint) | b2Island | [inline] |
b2Island(int32 bodyCapacity, int32 contactCapacity, int32 jointCapacity, b2StackAllocator *allocator, b2ContactListener *listener) | b2Island | |
Clear() | b2Island | [inline] |
m_allocator | b2Island | |
m_bodies | b2Island | |
m_bodyCapacity | b2Island | |
m_bodyCount | b2Island | |
m_contactCapacity | b2Island | |
m_contactCount | b2Island | |
m_contacts | b2Island | |
m_jointCapacity | b2Island | |
m_jointCount | b2Island | |
m_joints | b2Island | |
m_listener | b2Island | |
m_positions | b2Island | |
m_velocities | b2Island | |
Report(const b2ContactVelocityConstraint *constraints) | b2Island | |
Solve(b2Profile *profile, const b2TimeStep &step, const b2Vec2 &gravity, bool allowSleep) | b2Island | |
SolveTOI(const b2TimeStep &subStep, int32 toiIndexA, int32 toiIndexB) | b2Island | |
~b2Island() | b2Island |