, including all inherited members.
| Advance(float32 t) | b2Body | [inline, private] |
| ApplyAngularImpulse(float32 impulse, bool wake) | b2Body | [inline] |
| ApplyForce(const b2Vec2 &force, const b2Vec2 &point, bool wake) | b2Body | [inline] |
| ApplyForceToCenter(const b2Vec2 &force, bool wake) | b2Body | [inline] |
| ApplyLinearImpulse(const b2Vec2 &impulse, const b2Vec2 &point, bool wake) | b2Body | [inline] |
| ApplyTorque(float32 torque, bool wake) | b2Body | [inline] |
| b2Body(const b2BodyDef *bd, b2World *world) | b2Body | [private] |
| b2Contact class | b2Body | [friend] |
| b2ContactManager class | b2Body | [friend] |
| b2ContactSolver class | b2Body | [friend] |
| b2DistanceJoint class | b2Body | [friend] |
| b2FrictionJoint class | b2Body | [friend] |
| b2GearJoint class | b2Body | [friend] |
| b2Island class | b2Body | [friend] |
| b2MotorJoint class | b2Body | [friend] |
| b2MouseJoint class | b2Body | [friend] |
| b2PrismaticJoint class | b2Body | [friend] |
| b2PulleyJoint class | b2Body | [friend] |
| b2RevoluteJoint class | b2Body | [friend] |
| b2RopeJoint class | b2Body | [friend] |
| b2WeldJoint class | b2Body | [friend] |
| b2WheelJoint class | b2Body | [friend] |
| b2World class | b2Body | [friend] |
| CreateFixture(const b2FixtureDef *def) | b2Body | |
| CreateFixture(const b2Shape *shape, float32 density) | b2Body | |
| DestroyFixture(b2Fixture *fixture) | b2Body | |
| Dump() | b2Body | |
| e_activeFlag enum value | b2Body | [private] |
| e_autoSleepFlag enum value | b2Body | [private] |
| e_awakeFlag enum value | b2Body | [private] |
| e_bulletFlag enum value | b2Body | [private] |
| e_fixedRotationFlag enum value | b2Body | [private] |
| e_islandFlag enum value | b2Body | [private] |
| e_toiFlag enum value | b2Body | [private] |
| GetAngle() const | b2Body | [inline] |
| GetAngularDamping() const | b2Body | [inline] |
| GetAngularVelocity() const | b2Body | [inline] |
| GetContactList() | b2Body | [inline] |
| GetContactList() const | b2Body | [inline] |
| GetFixtureList() | b2Body | [inline] |
| GetFixtureList() const | b2Body | [inline] |
| GetGravityScale() const | b2Body | [inline] |
| GetInertia() const | b2Body | [inline] |
| GetJointList() | b2Body | [inline] |
| GetJointList() const | b2Body | [inline] |
| GetLinearDamping() const | b2Body | [inline] |
| GetLinearVelocity() const | b2Body | [inline] |
| GetLinearVelocityFromLocalPoint(const b2Vec2 &localPoint) const | b2Body | [inline] |
| GetLinearVelocityFromWorldPoint(const b2Vec2 &worldPoint) const | b2Body | [inline] |
| GetLocalCenter() const | b2Body | [inline] |
| GetLocalPoint(const b2Vec2 &worldPoint) const | b2Body | [inline] |
| GetLocalVector(const b2Vec2 &worldVector) const | b2Body | [inline] |
| GetMass() const | b2Body | [inline] |
| GetMassData(b2MassData *data) const | b2Body | [inline] |
| GetNext() | b2Body | [inline] |
| GetNext() const | b2Body | [inline] |
| GetPosition() const | b2Body | [inline] |
| GetTransform() const | b2Body | [inline] |
| GetType() const | b2Body | [inline] |
| GetUserData() const | b2Body | [inline] |
| GetWorld() | b2Body | [inline] |
| GetWorld() const | b2Body | [inline] |
| GetWorldCenter() const | b2Body | [inline] |
| GetWorldPoint(const b2Vec2 &localPoint) const | b2Body | [inline] |
| GetWorldVector(const b2Vec2 &localVector) const | b2Body | [inline] |
| IsActive() const | b2Body | [inline] |
| IsAwake() const | b2Body | [inline] |
| IsBullet() const | b2Body | [inline] |
| IsFixedRotation() const | b2Body | [inline] |
| IsSleepingAllowed() const | b2Body | [inline] |
| m_angularDamping | b2Body | [private] |
| m_angularVelocity | b2Body | [private] |
| m_contactList | b2Body | [private] |
| m_fixtureCount | b2Body | [private] |
| m_fixtureList | b2Body | [private] |
| m_flags | b2Body | [private] |
| m_force | b2Body | [private] |
| m_gravityScale | b2Body | [private] |
| m_I | b2Body | [private] |
| m_invI | b2Body | [private] |
| m_invMass | b2Body | [private] |
| m_islandIndex | b2Body | [private] |
| m_jointList | b2Body | [private] |
| m_linearDamping | b2Body | [private] |
| m_linearVelocity | b2Body | [private] |
| m_mass | b2Body | [private] |
| m_next | b2Body | [private] |
| m_prev | b2Body | [private] |
| m_sleepTime | b2Body | [private] |
| m_sweep | b2Body | [private] |
| m_torque | b2Body | [private] |
| m_type | b2Body | [private] |
| m_userData | b2Body | [private] |
| m_world | b2Body | [private] |
| m_xf | b2Body | [private] |
| ResetMassData() | b2Body | |
| SetActive(bool flag) | b2Body | |
| SetAngularDamping(float32 angularDamping) | b2Body | [inline] |
| SetAngularVelocity(float32 omega) | b2Body | [inline] |
| SetAwake(bool flag) | b2Body | [inline] |
| SetBullet(bool flag) | b2Body | [inline] |
| SetFixedRotation(bool flag) | b2Body | |
| SetGravityScale(float32 scale) | b2Body | [inline] |
| SetLinearDamping(float32 linearDamping) | b2Body | [inline] |
| SetLinearVelocity(const b2Vec2 &v) | b2Body | [inline] |
| SetMassData(const b2MassData *data) | b2Body | |
| SetSleepingAllowed(bool flag) | b2Body | [inline] |
| SetTransform(const b2Vec2 &position, float32 angle) | b2Body | |
| SetType(b2BodyType type) | b2Body | |
| SetUserData(void *data) | b2Body | [inline] |
| ShouldCollide(const b2Body *other) const | b2Body | [private] |
| SynchronizeFixtures() | b2Body | [private] |
| SynchronizeTransform() | b2Body | [inline, private] |
| ~b2Body() | b2Body | [private] |