00001 /* 00002 * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org 00003 * 00004 * This software is provided 'as-is', without any express or implied 00005 * warranty. In no event will the authors be held liable for any damages 00006 * arising from the use of this software. 00007 * Permission is granted to anyone to use this software for any purpose, 00008 * including commercial applications, and to alter it and redistribute it 00009 * freely, subject to the following restrictions: 00010 * 1. The origin of this software must not be misrepresented; you must not 00011 * claim that you wrote the original software. If you use this software 00012 * in a product, an acknowledgment in the product documentation would be 00013 * appreciated but is not required. 00014 * 2. Altered source versions must be plainly marked as such, and must not be 00015 * misrepresented as being the original software. 00016 * 3. This notice may not be removed or altered from any source distribution. 00017 */ 00018 00019 #ifndef B2_WELD_JOINT_H 00020 #define B2_WELD_JOINT_H 00021 00022 #include <Box2D/Dynamics/Joints/b2Joint.h> 00023 00027 struct b2WeldJointDef : public b2JointDef 00028 { 00029 b2WeldJointDef() 00030 { 00031 type = e_weldJoint; 00032 localAnchorA.Set(0.0f, 0.0f); 00033 localAnchorB.Set(0.0f, 0.0f); 00034 referenceAngle = 0.0f; 00035 frequencyHz = 0.0f; 00036 dampingRatio = 0.0f; 00037 } 00038 00041 void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor); 00042 00044 b2Vec2 localAnchorA; 00045 00047 b2Vec2 localAnchorB; 00048 00050 float32 referenceAngle; 00051 00054 float32 frequencyHz; 00055 00057 float32 dampingRatio; 00058 }; 00059 00062 class b2WeldJoint : public b2Joint 00063 { 00064 public: 00065 b2Vec2 GetAnchorA() const; 00066 b2Vec2 GetAnchorB() const; 00067 00068 b2Vec2 GetReactionForce(float32 inv_dt) const; 00069 float32 GetReactionTorque(float32 inv_dt) const; 00070 00072 const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; } 00073 00075 const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; } 00076 00078 float32 GetReferenceAngle() const { return m_referenceAngle; } 00079 00081 void SetFrequency(float32 hz) { m_frequencyHz = hz; } 00082 float32 GetFrequency() const { return m_frequencyHz; } 00083 00085 void SetDampingRatio(float32 ratio) { m_dampingRatio = ratio; } 00086 float32 GetDampingRatio() const { return m_dampingRatio; } 00087 00089 void Dump(); 00090 00091 protected: 00092 00093 friend class b2Joint; 00094 00095 b2WeldJoint(const b2WeldJointDef* def); 00096 00097 void InitVelocityConstraints(const b2SolverData& data); 00098 void SolveVelocityConstraints(const b2SolverData& data); 00099 bool SolvePositionConstraints(const b2SolverData& data); 00100 00101 float32 m_frequencyHz; 00102 float32 m_dampingRatio; 00103 float32 m_bias; 00104 00105 // Solver shared 00106 b2Vec2 m_localAnchorA; 00107 b2Vec2 m_localAnchorB; 00108 float32 m_referenceAngle; 00109 float32 m_gamma; 00110 b2Vec3 m_impulse; 00111 00112 // Solver temp 00113 int32 m_indexA; 00114 int32 m_indexB; 00115 b2Vec2 m_rA; 00116 b2Vec2 m_rB; 00117 b2Vec2 m_localCenterA; 00118 b2Vec2 m_localCenterB; 00119 float32 m_invMassA; 00120 float32 m_invMassB; 00121 float32 m_invIA; 00122 float32 m_invIB; 00123 b2Mat33 m_mass; 00124 }; 00125 00126 #endif