GroundGrid.h
Go to the documentation of this file.
00001 /*+-------------------------------------------------------------------------+
00002   |                       MultiVehicle simulator (libmvsim)                 |
00003   |                                                                         |
00004   | Copyright (C) 2014  Jose Luis Blanco Claraco (University of Almeria)    |
00005   | Copyright (C) 2017  Borys Tymchenko (Odessa Polytechnic University)     |
00006   | Distributed under GNU General Public License version 3                  |
00007   |   See <http://www.gnu.org/licenses/>                                    |
00008   +-------------------------------------------------------------------------+ */
00009 
00010 #pragma once
00011 
00012 #include <mvsim/WorldElements/WorldElementBase.h>
00013 #include <mrpt/opengl/CGridPlaneXY.h>
00014 
00015 namespace mvsim
00016 {
00017 class GroundGrid : public WorldElementBase
00018 {
00019         DECLARES_REGISTER_WORLD_ELEMENT(GroundGrid)
00020    public:
00021         GroundGrid(World* parent, const rapidxml::xml_node<char>* root);
00022         virtual ~GroundGrid();
00023 
00024         virtual void loadConfigFrom(
00025                 const rapidxml::xml_node<char>* root);  
00026         virtual void gui_update(
00027                 mrpt::opengl::COpenGLScene& scene);  
00028 
00029    protected:
00030         bool m_is_floating;
00031         std::string m_float_center_at_vehicle_name;
00032         double m_x_min, m_x_max, m_y_min, m_y_max, m_interval;
00033         mrpt::utils::TColor m_color;
00034         double m_line_width;
00035 
00036         mrpt::opengl::CGridPlaneXY::Ptr m_gl_groundgrid;
00037 };
00038 }


mvsim
Author(s):
autogenerated on Thu Sep 7 2017 09:27:48