Box2D.h
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00001 /*
00002 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
00003 *
00004 * This software is provided 'as-is', without any express or implied
00005 * warranty.  In no event will the authors be held liable for any damages
00006 * arising from the use of this software.
00007 * Permission is granted to anyone to use this software for any purpose,
00008 * including commercial applications, and to alter it and redistribute it
00009 * freely, subject to the following restrictions:
00010 * 1. The origin of this software must not be misrepresented; you must not
00011 * claim that you wrote the original software. If you use this software
00012 * in a product, an acknowledgment in the product documentation would be
00013 * appreciated but is not required.
00014 * 2. Altered source versions must be plainly marked as such, and must not be
00015 * misrepresented as being the original software.
00016 * 3. This notice may not be removed or altered from any source distribution.
00017 */
00018 
00019 #ifndef BOX2D_H
00020 #define BOX2D_H
00021 
00032 // These include files constitute the main Box2D API
00033 
00034 #include <Box2D/Common/b2Settings.h>
00035 #include <Box2D/Common/b2Draw.h>
00036 #include <Box2D/Common/b2Timer.h>
00037 
00038 #include <Box2D/Collision/Shapes/b2CircleShape.h>
00039 #include <Box2D/Collision/Shapes/b2EdgeShape.h>
00040 #include <Box2D/Collision/Shapes/b2ChainShape.h>
00041 #include <Box2D/Collision/Shapes/b2PolygonShape.h>
00042 
00043 #include <Box2D/Collision/b2BroadPhase.h>
00044 #include <Box2D/Collision/b2Distance.h>
00045 #include <Box2D/Collision/b2DynamicTree.h>
00046 #include <Box2D/Collision/b2TimeOfImpact.h>
00047 
00048 #include <Box2D/Dynamics/b2Body.h>
00049 #include <Box2D/Dynamics/b2Fixture.h>
00050 #include <Box2D/Dynamics/b2WorldCallbacks.h>
00051 #include <Box2D/Dynamics/b2TimeStep.h>
00052 #include <Box2D/Dynamics/b2World.h>
00053 
00054 #include <Box2D/Dynamics/Contacts/b2Contact.h>
00055 
00056 #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
00057 #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
00058 #include <Box2D/Dynamics/Joints/b2GearJoint.h>
00059 #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
00060 #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
00061 #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
00062 #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
00063 #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
00064 #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
00065 #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
00066 #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
00067 
00068 #endif


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autogenerated on Thu Sep 7 2017 09:27:48