collision_detection::CollisionWorldDistanceField Member List
This is the complete list of members for collision_detection::CollisionWorldDistanceField, including all inherited members.
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const collision_detection::CollisionWorldDistanceField [virtual]
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, boost::shared_ptr< GroupStateRepresentation > &gsr) const collision_detection::CollisionWorldDistanceField [virtual]
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldDistanceField [virtual]
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm, boost::shared_ptr< GroupStateRepresentation > &gsr) const collision_detection::CollisionWorldDistanceField [virtual]
collision_detection::CollisionWorld::checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const collision_detection::CollisionWorld [virtual]
collision_detection::CollisionWorld::checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorld [virtual]
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const collision_detection::CollisionWorldDistanceField [virtual]
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, boost::shared_ptr< GroupStateRepresentation > &gsr) const collision_detection::CollisionWorldDistanceField [virtual]
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldDistanceField [virtual]
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm, boost::shared_ptr< GroupStateRepresentation > &gsr) const collision_detection::CollisionWorldDistanceField [virtual]
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const collision_detection::CollisionWorldDistanceField [inline, virtual]
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldDistanceField [inline, virtual]
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const collision_detection::CollisionWorldDistanceField [inline, virtual]
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldDistanceField [inline, virtual]
collision_tolerance_collision_detection::CollisionWorldDistanceField [protected]
CollisionWorld()collision_detection::CollisionWorld
CollisionWorld(const WorldPtr &world)collision_detection::CollisionWorld
CollisionWorld(const CollisionWorld &other, const WorldPtr &world)collision_detection::CollisionWorld
CollisionWorldDistanceField(Eigen::Vector3d size=Eigen::Vector3d(DEFAULT_SIZE_X, DEFAULT_SIZE_Y, DEFAULT_SIZE_Z), Eigen::Vector3d origin=Eigen::Vector3d(0, 0, 0), bool use_signed_distance_field=DEFAULT_USE_SIGNED_DISTANCE_FIELD, double resolution=DEFAULT_RESOLUTION, double collision_tolerance=DEFAULT_COLLISION_TOLERANCE, double max_propogation_distance=DEFAULT_MAX_PROPOGATION_DISTANCE)collision_detection::CollisionWorldDistanceField
CollisionWorldDistanceField(const WorldPtr &world, Eigen::Vector3d size=Eigen::Vector3d(DEFAULT_SIZE_X, DEFAULT_SIZE_Y, DEFAULT_SIZE_Z), Eigen::Vector3d origin=Eigen::Vector3d(0, 0, 0), bool use_signed_distance_field=DEFAULT_USE_SIGNED_DISTANCE_FIELD, double resolution=DEFAULT_RESOLUTION, double collision_tolerance=DEFAULT_COLLISION_TOLERANCE, double max_propogation_distance=DEFAULT_MAX_PROPOGATION_DISTANCE)collision_detection::CollisionWorldDistanceField [explicit]
CollisionWorldDistanceField(const CollisionWorldDistanceField &other, const WorldPtr &world)collision_detection::CollisionWorldDistanceField
distance_field_cache_entry_collision_detection::CollisionWorldDistanceField [protected]
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state) const collision_detection::CollisionWorldDistanceField [inline, virtual]
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldDistanceField [inline, virtual]
distanceWorld(const CollisionWorld &world) const collision_detection::CollisionWorldDistanceField [inline, virtual]
distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldDistanceField [inline, virtual]
generateDistanceFieldCacheEntry()collision_detection::CollisionWorldDistanceField [protected]
generateEnvironmentDistanceField(bool redo=true)collision_detection::CollisionWorldDistanceField
getAllCollisions(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm, boost::shared_ptr< GroupStateRepresentation > &gsr) const collision_detection::CollisionWorldDistanceField
getCollisionGradients(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm, boost::shared_ptr< GroupStateRepresentation > &gsr) const collision_detection::CollisionWorldDistanceField
getDistanceField() const collision_detection::CollisionWorldDistanceField [inline]
getEnvironmentCollisions(const CollisionRequest &req, CollisionResult &res, const boost::shared_ptr< const distance_field::DistanceField > &env_distance_field, boost::shared_ptr< GroupStateRepresentation > &gsr) const collision_detection::CollisionWorldDistanceField [protected]
getEnvironmentProximityGradients(const boost::shared_ptr< const distance_field::DistanceField > &env_distance_field, boost::shared_ptr< GroupStateRepresentation > &gsr) const collision_detection::CollisionWorldDistanceField [protected]
getLastGroupStateRepresentation() const collision_detection::CollisionWorldDistanceField [inline]
getWorld()collision_detection::CollisionWorld
getWorld() const collision_detection::CollisionWorld
last_gsr_collision_detection::CollisionWorldDistanceField [protected]
max_propogation_distance_collision_detection::CollisionWorldDistanceField [protected]
notifyObjectChange(CollisionWorldDistanceField *self, const ObjectConstPtr &obj, World::Action action)collision_detection::CollisionWorldDistanceField [protected, static]
ObjectConstPtr typedefcollision_detection::CollisionWorld
ObjectPtr typedefcollision_detection::CollisionWorld
observer_handle_collision_detection::CollisionWorldDistanceField [protected]
origin_collision_detection::CollisionWorldDistanceField [protected]
resolution_collision_detection::CollisionWorldDistanceField [protected]
setWorld(const WorldPtr &world)collision_detection::CollisionWorldDistanceField [virtual]
size_collision_detection::CollisionWorldDistanceField [protected]
update_cache_lock_collision_detection::CollisionWorldDistanceField [mutable, protected]
updateDistanceObject(const std::string &id, boost::shared_ptr< CollisionWorldDistanceField::DistanceFieldCacheEntry > &dfce, EigenSTL::vector_Vector3d &add_points, EigenSTL::vector_Vector3d &subtract_points)collision_detection::CollisionWorldDistanceField [protected]
use_signed_distance_field_collision_detection::CollisionWorldDistanceField [protected]
~CollisionWorld()collision_detection::CollisionWorld [virtual]
~CollisionWorldDistanceField()collision_detection::CollisionWorldDistanceField [virtual]


moveit_experimental
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley , Jorge Nicho
autogenerated on Mon Jul 24 2017 02:21:02