, including all inherited members.
| data_ | distance_field::VoxelGrid< T > | [protected] |
| data_ptrs_ | distance_field::VoxelGrid< T > | [protected] |
| default_object_ | distance_field::VoxelGrid< T > | [protected] |
| getCell(int x, int y, int z) | distance_field::VoxelGrid< T > | [inline] |
| getCell(const Eigen::Vector3i &pos) | distance_field::VoxelGrid< T > | [inline] |
| getCell(int x, int y, int z) const | distance_field::VoxelGrid< T > | [inline] |
| getCell(const Eigen::Vector3i &pos) const | distance_field::VoxelGrid< T > | [inline] |
| getCellFromLocation(Dimension dim, double loc) const | distance_field::VoxelGrid< T > | [inline, protected] |
| getLocationFromCell(Dimension dim, int cell) const | distance_field::VoxelGrid< T > | [inline, protected] |
| getNumCells(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
| getOrigin(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
| getResolution() const | distance_field::VoxelGrid< T > | [inline] |
| getResolution(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
| getSize(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
| gridToWorld(int x, int y, int z, double &world_x, double &world_y, double &world_z) const | distance_field::VoxelGrid< T > | [inline] |
| gridToWorld(const Eigen::Vector3i &grid, Eigen::Vector3i &world) const | distance_field::VoxelGrid< T > | [inline] |
| isCellValid(int x, int y, int z) const | distance_field::VoxelGrid< T > | [inline] |
| isCellValid(const Eigen::Vector3i &pos) const | distance_field::VoxelGrid< T > | [inline] |
| isCellValid(Dimension dim, int cell) const | distance_field::VoxelGrid< T > | [inline] |
| MOVEIT_DECLARE_PTR_MEMBER(VoxelGrid) | distance_field::VoxelGrid< T > | |
| num_cells_ | distance_field::VoxelGrid< T > | [protected] |
| num_cells_total_ | distance_field::VoxelGrid< T > | [protected] |
| oo_resolution_ | distance_field::VoxelGrid< T > | [protected] |
| operator()(double x, double y, double z) const | distance_field::VoxelGrid< T > | [inline] |
| operator()(const Eigen::Vector3d &pos) const | distance_field::VoxelGrid< T > | [inline] |
| origin_ | distance_field::VoxelGrid< T > | [protected] |
| origin_minus_ | distance_field::VoxelGrid< T > | [protected] |
| ref(int x, int y, int z) const | distance_field::VoxelGrid< T > | [inline, protected] |
| reset(const T &initial) | distance_field::VoxelGrid< T > | [inline] |
| resize(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object) | distance_field::VoxelGrid< T > | |
| resolution_ | distance_field::VoxelGrid< T > | [protected] |
| setCell(int x, int y, int z, const T &obj) | distance_field::VoxelGrid< T > | [inline] |
| setCell(const Eigen::Vector3i &pos, const T &obj) | distance_field::VoxelGrid< T > | [inline] |
| size_ | distance_field::VoxelGrid< T > | [protected] |
| stride1_ | distance_field::VoxelGrid< T > | [protected] |
| stride2_ | distance_field::VoxelGrid< T > | [protected] |
| VoxelGrid(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object) | distance_field::VoxelGrid< T > | |
| VoxelGrid() | distance_field::VoxelGrid< T > | |
| worldToGrid(double world_x, double world_y, double world_z, int &x, int &y, int &z) const | distance_field::VoxelGrid< T > | [inline] |
| worldToGrid(const Eigen::Vector3i &world, Eigen::Vector3i &grid) const | distance_field::VoxelGrid< T > | [inline] |
| ~VoxelGrid() | distance_field::VoxelGrid< T > | [virtual] |