GLscene Member List
This is the complete list of members for GLscene, including all inherited members.
addBody(GLbody *i_body)GLscene
addBody(OpenHRP::BodyInfo_var i_binfo)GLscene
GLsceneBase::addBody(hrp::BodyPtr i_body)GLsceneBase
body(unsigned int i_rank)GLscene
GLsceneBase::body(int index)hrp::WorldBase
GLsceneBase::body(const std::string &name)hrp::WorldBase
bodyIndex(const std::string &name)hrp::WorldBase
bodyInfoArrayhrp::WorldBase [protected]
calcNextState(OpenHRP::CollisionSequence &corbaCollisionSequence)hrp::World< hrp::ConstraintForceSolver > [virtual]
hrp::WorldBase::calcNextState()hrp::WorldBase [virtual]
capture(unsigned char *o_image)GLscene
GLsceneBase::capture(char *o_image)GLsceneBase
GLsceneBase::capture()GLsceneBase [inline]
center()GLsceneBase
clear()GLsceneBase
clearBodies()hrp::WorldBase
clearCollisionPairs()hrp::WorldBase
constraintForceSolverhrp::World< hrp::ConstraintForceSolver >
currentTime(void) const hrp::WorldBase
currentTime_hrp::WorldBase [protected]
defaultLights(bool flag)GLsceneBase
defaultLights()GLsceneBase
draw(bool swap=true)GLscene
draw()GLscene
drawAdditionalLines()GLscene [private, virtual]
drawAdditionalLines()GLscene [private, virtual]
drawAdditionalLines()GLscene [private, virtual]
drawFloorGrid()GLsceneBase [protected]
drawInfo(double fps, size_t ntri)GLsceneBase [protected]
drawObjects(bool showSensors=true)GLsceneBase
drawSensorOutput(hrp::Body *i_body, hrp::Sensor *i_sensor)GLscene [private]
enableSensors(bool on)hrp::WorldBase
forwardDynamics(int index)hrp::WorldBase
getCamera()GLscene
getCamera()GLscene
getDefaultCamera()GLsceneBase
getGravityAcceleration()hrp::WorldBase
getIndexOfLinkPairs(Link *link1, Link *link2)hrp::WorldBase
getInstance()GLscene [static]
getInstance()GLscene [static]
getSceneManager()GLscene
getVideoDriver()GLscene
GLscene()GLscene [private]
GLscene()GLscene
GLscene(LogManagerBase *i_log)GLscene [inline]
GLscene(LogManagerBase *i_log)GLscene [inline]
GLscene(LogManagerBase *i_log)GLscene [inline]
GLscene(LogManagerBase *i_log)GLscene
GLscene(LogManagerBase *i_log)GLscene
GLsceneBase(LogManagerBase *i_log)GLsceneBase
init()GLscene
init(int w=640, int h=480)GLscene
initialize()hrp::World< hrp::ConstraintForceSolver > [virtual]
initLights()GLsceneBase
m_bgColorGLsceneBase [protected]
m_bodiesGLscene [private]
m_cameraGLscene [private]
m_cnodeGLscene [private]
m_cvImageGLsceneBase [protected]
m_default_cameraGLscene [private]
m_defaultCameraGLscene [private]
m_defaultLightsGLsceneBase [protected]
m_deviceGLscene [private]
m_fnameGLsceneBase [protected]
m_heightGLsceneBase [protected]
m_isCapturingGLsceneBase [protected]
m_lastDrawGLsceneBase [protected]
m_logGLsceneBase [protected]
m_maxEdgeLenGLsceneBase [protected]
m_msgsGLsceneBase [protected]
m_pairsGLscene [private]
m_receiverGLscene [private]
m_requestGLsceneBase [protected]
m_sceneGLscene [private, static]
m_semGLsceneBase [protected]
m_showCollisionGLscene [private]
m_showCoMonFloorGLscene [private]
m_showFloorGridGLsceneBase [protected]
m_showInfoGLsceneBase [protected]
m_showingStatusGLsceneBase [protected]
m_showSensorsGLscene [private]
m_showSliderGLsceneBase [protected]
m_targetObjectGLsceneBase [protected]
m_videoWriterGLsceneBase [protected]
m_widthGLsceneBase [protected]
maxEdgeLen(double i_len)GLsceneBase
nextCamera()GLsceneBase
nextObject()GLsceneBase
numBodies() const GLscene
GLsceneBase::numBodies()hrp::WorldBase
REQ_CAPTURE enum valueGLsceneBase [protected]
REQ_CLEAR enum valueGLsceneBase [protected]
REQ_NONE enum valueGLsceneBase [protected]
requestCapture(const char *i_fname)GLsceneBase
requestClear()GLsceneBase
save(const char *i_fname)GLscene
sensorsAreEnabledhrp::WorldBase [protected]
setBackGroundColor(float rgb[3])GLsceneBase
setCamera(GLcamera *i_camera)GLscene
setCamera(GLcamera *i_camera)GLscene
setCollisionCheckPairs(const std::vector< hrp::ColdetLinkPairPtr > &i_pairs)GLscene
setCurrentTime(double tm)hrp::WorldBase
setEulerMethod()hrp::WorldBase
setGravityAcceleration(const Vector3 &g)hrp::WorldBase
setMessages(const std::vector< std::string > &i_msgs)GLsceneBase [inline]
setRungeKuttaMethod()hrp::WorldBase
setScreenSize(int w, int h)GLsceneBase
setTimeStep(double dt)hrp::WorldBase
setView()GLsceneBase
showCollision(bool flag)GLscene
showCollision()GLscene
showCoMonFloor(bool flag)GLscene
showFloorGrid(bool flag)GLsceneBase
showFloorGrid()GLsceneBase
showInfo(bool flag)GLsceneBase
showSensors(bool flag)GLscene
showSensors()GLscene
showSlider(bool flag)GLsceneBase [inline]
showStatus()GLscene [private, virtual]
showStatus()GLscene [private, virtual]
showStatus()GLscene [private, virtual]
showStatus()GLscene [private, virtual]
targetObject()GLsceneBase
timeStep(void) const hrp::WorldBase
timeStep_hrp::WorldBase [protected]
toggleRobotState()GLsceneBase [inline]
updateScene()GLscene [private, virtual]
updateScene()GLscene [private, virtual]
updateScene()GLscene [private, virtual]
updateScene()GLscene [private, virtual]
updateScene()GLscene [private, virtual]
World()hrp::World< hrp::ConstraintForceSolver >
WorldBase()hrp::WorldBase
~GLscene()GLscene [private]
~GLscene()GLscene
~GLscene()GLscene
~GLsceneBase()GLsceneBase [virtual]
~WorldBase()hrp::WorldBase [virtual]


hrpsys
Author(s): AIST, Fumio Kanehiro
autogenerated on Wed Sep 6 2017 02:35:57