_name | statemap::State | [protected] |
_stateId | statemap::State | [protected] |
ConnectTimeout | BondSM_sm.BondSMState | |
Default | BondSM_sm.BondSMState | |
Die | BondSM_sm.BondSMState | |
DisconnectTimeout | BondSM_sm.SM_AwaitSisterDeath | |
Entry | BondSM_sm.BondSMState | |
Exit | BondSM_sm.BondSMState | |
getId() const | statemap::State | |
getName() const | statemap::State | |
HeartbeatTimeout | BondSM_sm.SM_AwaitSisterDeath | |
SisterAlive | BondSM_sm.SM_AwaitSisterDeath | |
SisterDead | BondSM_sm.SM_AwaitSisterDeath | |
State(const char *name, int stateId) | statemap::State | [protected] |
~State() | statemap::State | [protected, virtual] |