| centroid_velocity_ | teb_local_planner::Obstacle | [protected] |
| checkCollision(const Eigen::Vector2d &position, double min_dist) const =0 | teb_local_planner::Obstacle | [pure virtual] |
| checkLineIntersection(const Eigen::Vector2d &line_start, const Eigen::Vector2d &line_end, double min_dist=0) const =0 | teb_local_planner::Obstacle | [pure virtual] |
| dynamic_ | teb_local_planner::Obstacle | [protected] |
| getCentroid() const =0 | teb_local_planner::Obstacle | [pure virtual] |
| getCentroidCplx() const =0 | teb_local_planner::Obstacle | [pure virtual] |
| getCentroidVelocity() const | teb_local_planner::Obstacle | [inline] |
| getClosestPoint(const Eigen::Vector2d &position) const =0 | teb_local_planner::Obstacle | [pure virtual] |
| getMinimumDistance(const Eigen::Vector2d &position) const =0 | teb_local_planner::Obstacle | [pure virtual] |
| getMinimumDistance(const Eigen::Vector2d &line_start, const Eigen::Vector2d &line_end) const =0 | teb_local_planner::Obstacle | [pure virtual] |
| getMinimumDistance(const Point2dContainer &polygon) const =0 | teb_local_planner::Obstacle | [pure virtual] |
| isDynamic() const | teb_local_planner::Obstacle | [inline] |
| Obstacle() | teb_local_planner::Obstacle | [inline] |
| setCentroidVelocity(const Eigen::Ref< const Eigen::Vector2d > &vel) | teb_local_planner::Obstacle | [inline] |
| toPolygonMsg(geometry_msgs::Polygon &polygon)=0 | teb_local_planner::Obstacle | [pure virtual] |
| ~Obstacle() | teb_local_planner::Obstacle | [inline, virtual] |