| _bohandle | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
| _clientstatetag | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
| _components | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
| _gltype | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
| _isvalid | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
| _size | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
| _target | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | |
| getSizeOfGLType() const | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | [inline] |
| GLBufferObject(size_t components, GLenum gltype, GLenum clientstatetag, GLenum target) | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | [inline] |
| GLBufferObject(size_t components, GLenum gltype, GLenum target) | vcg::GLMeshAttributesFeeder< MESHTYPE >::GLBufferObject | [inline] |