component_ep.h
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00001 /****************************************************************************
00002 * VCGLib                                                            o o     *
00003 * Visual and Computer Graphics Library                            o     o   *
00004 *                                                                _   O  _   *
00005 * Copyright(C) 2006                                                \/)\/    *
00006 * Visual Computing Lab                                            /\/|      *
00007 * ISTI - Italian National Research Council                           |      *
00008 *                                                                    \      *
00009 * All rights reserved.                                                      *
00010 *                                                                           *
00011 * This program is free software; you can redistribute it and/or modify      *   
00012 * it under the terms of the GNU General Public License as published by      *
00013 * the Free Software Foundation; either version 2 of the License, or         *
00014 * (at your option) any later version.                                       *
00015 *                                                                           *
00016 * This program is distributed in the hope that it will be useful,           *
00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
00019 * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
00020 * for more details.                                                         *
00021 *                                                                           *
00022 ****************************************************************************/
00023 
00024 #ifndef __VCG_FACE_PLUS_COMPONENT_RT
00025 #define __VCG_FACE_PLUS_COMPONENT_RT
00026 
00027 #include <vcg/space/plane3.h>
00028 
00029 namespace vcg {
00030   namespace face {
00031 
00032 template <class CoordType>
00033 struct EdgePlaneInfo{
00034         CoordType edge[3];
00035         ::vcg::Plane3<typename CoordType::ScalarType> plane;
00036         typename CoordType::ScalarType edgescale;
00037 };
00048 template <class T> class EdgePlane: public T {
00049 public:
00050         typedef EdgePlaneInfo<typename T::VertexType::CoordType> EdgePlaneType;
00051 
00052   typename T::VertexType::CoordType &Edge(const int j) {
00053                 return _ep.edge[j];
00054         }
00055   typename T::VertexType::CoordType  cEdge(const int j)const {
00056                 return _ep.edge[j];
00057         }
00058 
00059         typename vcg::Plane3<typename T::VertexType::CoordType::ScalarType> &Plane() {
00060                 return _ep.plane;
00061         }
00062   typename vcg::Plane3<typename T::VertexType::CoordType::ScalarType>  cPlane()const {
00063                 return _ep.plane;
00064         }
00065 
00066   static bool HasEdgePlane()   {   return true; }
00067 
00068         static void Name(std::vector<std::string> & name){name.push_back(std::string("EdgePlane"));T::Name(name);}
00069 
00070 private:
00071 
00072 EdgePlaneType _ep;
00073 };
00074 
00075 
00076 // This empty class is rarely useful but you need it if you have code
00077 // where you eventually decide (not at compile time) what closest algorithm you need.
00078 // (for example in unit testing...)
00079 
00080 template <class T> class EmptyEdgePlane: public T {
00081 public:
00082 typedef EdgePlaneInfo<typename T::VertexType::CoordType> EdgePlaneType;
00083 
00084 typename T::VertexType::CoordType &Edge(const int ) { assert(0);  static typename T::VertexType::CoordType dum; return dum;}
00085 typename T::VertexType::CoordType &cEdge(const int ) const { assert(0);  static typename T::VertexType::CoordType dum; return dum;}
00086 
00087 typename vcg::Plane3<typename T::VertexType::CoordType::ScalarType> &Plane() {assert(0);  static typename vcg::Plane3<typename T::VertexType::CoordType::ScalarType> dum; return dum;}
00088 typename vcg::Plane3<typename T::VertexType::CoordType::ScalarType> &cPlane() const {assert(0);  static typename vcg::Plane3<typename T::VertexType::CoordType::ScalarType> dum; return dum;}
00089 static bool HasEdgePlane()   {   return false; }
00090 
00091 static void Name(std::vector<std::string> & name){name.push_back(std::string(""));T::Name(name);}
00092 };
00097   } // end namespace face
00098 }// end namespace vcg
00099 #endif


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:30:04