#include <vcg/space/point2.h>

Go to the source code of this file.
Classes | |
| class | vcg::Ray2< RayScalarType, NORM > |
Namespaces | |
| namespace | vcg |
* | |
Typedefs | |
| typedef Ray2< double > | vcg::Ray2d |
| typedef Ray2< double, true > | vcg::Ray2dN |
| typedef Ray2< float > | vcg::Ray2f |
| typedef Ray2< float,true > | vcg::Ray2fN |
| typedef Ray2< int > | vcg::Ray2i |
| typedef Ray2< int,true > | vcg::Ray2iN |
| typedef Ray2< short > | vcg::Ray2s |
| typedef Ray2< short,true > | vcg::Ray2sN |
Functions | |
| template<class ScalarType , bool NORM> | |
| Point2< ScalarType > | vcg::ClosestPoint (Ray2< ScalarType, NORM > r, const Point2< ScalarType > &p) |
| returns closest point | |