colorspace.cpp
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00001 
00002 // Standard headers
00003 #include <iostream>
00004 
00005 // VCG headers
00006 #include <vcg/space/color4.h>
00007 #include <vcg/space/colorspace.h>
00008 
00009 using namespace std;
00010 
00011 typedef vcg::ColorSpace<double> ColorSpace;
00012 
00013 int main(int argc,char ** argv)
00014 {
00015         // Some Color Space processing examples
00016 
00017         cout << endl;
00018 
00019         if (argc != 4)
00020         {
00021                 cout << "  Usage: colorspace <r> <g> <b>" << endl << endl;
00022                 cout << "         <r> <g> <b> : RGB triplet (0-255)" << endl << endl;
00023                 cout << "         Note: The RGB triplet is assumed in the sRGB space (D65 illuminant).";
00024                 cout << endl << endl;
00025                 exit(-2);
00026         }
00027 
00028         double r = static_cast<double>(atof(argv[1]));
00029         double g = static_cast<double>(atof(argv[2]));
00030         double b = static_cast<double>(atof(argv[3]));
00031 
00032         // RGB components have to be in the range [0.0, 1.0]
00033         vcg::Color4<double> color(r/255.0, g/255.0, b/255.0, 0.0);
00034 
00035 
00036         // RGB --> RGB (RGB space changing)
00038 
00039         cout << "  * RGB --> RGB conversion" << endl << endl;
00040 
00041         vcg::Color4<double> rgb = ColorSpace::RGBtoRGB(color, ColorSpace::SRGB, ColorSpace::PAL_RGB);
00042         rgb *= 255.0;
00043         cout << "  RGB (PAL/SECAM): " << rgb[0] << " " << rgb[1] << " " << rgb[2] << endl;
00044         
00045         rgb = ColorSpace::RGBtoRGB(color, ColorSpace::SRGB, ColorSpace::WIDE_GAMUT);
00046         rgb *= 255.0;
00047         cout << "  RGB (Wide Gamut): " << rgb[0] << " " << rgb[1] << " " << rgb[2] << endl << endl;
00048 
00049         
00050         // RGB <--> HSL (Hue, Saturation, Lightness)
00052 
00053         cout << "  * RGB <--> HSL conversion" << endl << endl;
00054 
00055         vcg::Color4<double> hsl = ColorSpace::RGBtoHSL(color);
00056         cout << "  RGB --> HSL: " << hsl[0]*360.0 << "° " << hsl[1]*100.0 << "% " << hsl[2]*100.0 << "% " << endl;
00057 
00058         rgb = ColorSpace::HSLtoRGB(hsl);
00059         rgb *= 255.0;
00060         cout << "  HSL --> RGB: " << rgb[0] << " " << rgb[1] << " " << rgb[2] << endl << endl;
00061 
00062 
00063         // RGB <--> HSV (Hue, Saturation, Value)
00065 
00066         cout << "  * RGB <--> HSV conversion" << endl << endl;
00067 
00068         vcg::Color4<double> hsv = ColorSpace::RGBtoHSV(color);
00069         cout << "  RGB --> HSV: " << hsv[0]*360.0 << "° " << hsv[1]*100.0 << "% " << hsv[2]*100.0 << "% " <<  endl;
00070 
00071         rgb = ColorSpace::HSVtoRGB(hsv);
00072         rgb *= 255.0;
00073         cout << "  HSV --> RGB: " << rgb[0] << " " << rgb[1] << " " << rgb[2] << endl << endl;
00074 
00075 
00076         // RGB --> CIELab
00078 
00079         cout << "  * RGB <--> Lab conversion" << endl << endl;
00080 
00081         vcg::Color4<double> xyzD65 = ColorSpace::RGBtoXYZ(color, ColorSpace::SRGB, ColorSpace::ILLUMINANT_D65); 
00082         vcg::Color4<double> lab = ColorSpace::XYZtoCIELab(xyzD65, ColorSpace::refIlluminant(ColorSpace::SRGB));
00083         cout << "  RGB --> CIELab: " << lab[0] << " " << lab[1] << " " << lab[2] << endl;
00084 
00085         vcg::Color4<double> xyz = ColorSpace::CIELabtoXYZ(lab, ColorSpace::refIlluminant(ColorSpace::SRGB));
00086         rgb = ColorSpace::XYZtoRGB(xyz, ColorSpace::refIlluminant(ColorSpace::SRGB), ColorSpace::SRGB);
00087         rgb *= 255.0;
00088         cout << "  CIELab --> RGB: " << rgb[0] << " " << rgb[1] << " " << rgb[2] << endl << endl;
00089 
00090 
00091 
00092         // RGB <--> XYZ
00094 
00095         cout << "  * RGB <--> XYZ conversion" << endl << endl;
00096 
00097         // RGB --> XYZ (D65)
00098         cout << "  RGB --> XYZ (D65): " << xyzD65[0] << " " << xyzD65[1] << " " << xyzD65[2] << endl;
00099 
00100         // XYZ (D65) --> RGB
00101         rgb = ColorSpace::XYZtoRGB(xyzD65, ColorSpace::ILLUMINANT_D65, ColorSpace::SRGB);
00102         rgb *= 255.0;
00103         cout << "  XYZ (D65) --> RGB: " << rgb[0] << " " << rgb[1] << " " << rgb[2] << endl;
00104 
00105         // RGB --> XYZ (D50)
00106         vcg::Color4<double> xyzD50 = ColorSpace::RGBtoXYZ(color, ColorSpace::SRGB, ColorSpace::ILLUMINANT_D50);
00107         cout << "  RGB --> XYZ (D50): " << xyzD50[0] << " " << xyzD50[1] << " " << xyzD50[2] << endl;
00108 
00109         // XYZ (D50) --> RGB
00110         rgb = ColorSpace::XYZtoRGB(xyzD50, ColorSpace::ILLUMINANT_D50, ColorSpace::SRGB);
00111         rgb *= 255.0;
00112         cout << "  XYZ (D50) --> RGB: " << rgb[0] << " " << rgb[1] << " " << rgb[2] << endl;
00113 
00114         // Direct way
00115         xyz = ColorSpace::chromaticAdaptation(xyzD65, ColorSpace::ILLUMINANT_D65, ColorSpace::ILLUMINANT_D50);
00116         cout << "  XYZ (D65 --> D50): " << xyz[0] << " " << xyz[1] << " " << xyz[2] << endl << endl;
00117 
00118         return 0;
00119 }
00120 


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:29:38