| AddFace(const FaceType &, const CoordType &) | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |
| AddTextureSample(const FaceType &, const CoordType &, const Point2i &, float) | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |
| AddVert(VertexType &p) | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |
| CoordType typedef | vcg::tri::TrivialPointerSampler< MeshType > | |
| FaceType typedef | vcg::tri::TrivialPointerSampler< MeshType > | |
| reset() | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |
| sampleVec | vcg::tri::TrivialPointerSampler< MeshType > | |
| TrivialPointerSampler() | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |
| VertexType typedef | vcg::tri::TrivialPointerSampler< MeshType > | |
| ~TrivialPointerSampler() | vcg::tri::TrivialPointerSampler< MeshType > | [inline] |