, including all inherited members.
| _controlEnd() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline, protected] |
| _ControlLimits() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline, protected] |
| _FindLinePar() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline, protected] |
| _NextCell() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline, protected] |
| CellIterator typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| CoordType typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| CurrentCell | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| CurrentElem | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| Dist() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
| dist | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| ElemIterator typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| Elems | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| End() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
| end | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| FaceType typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
| FintFunct typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
| goal | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| GridType typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
| IndexingBoxType typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | |
| Init(const RayType _r) | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
| int_funct | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| IntPoint() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
| MarkerFace typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
| max_dist | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| MeshType typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
| ObjType typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| operator*() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
| operator++() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
| r | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| RayBaseType typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
| RayIterator(GRID &_Si, vcg::RayTriangleIntersectionFunctor< true > &_int_funct, const ScalarType &_max_dist) | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
| RayType typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | |
| Refresh() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
| ScalarType typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
| SetIndexStructure(GRID &_Si) | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
| SetMarker(FaceTmark< MESH >_tm) | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
| SetMesh(MeshType *m) | vcg::tri::TriRayIterator< GRID, MESH > | [inline] |
| Si | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| start | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| t | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| tm | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
| TriRayIterator(GridType &_Si, const ScalarType &max_d) | vcg::tri::TriRayIterator< GRID, MESH > | [inline] |