, including all inherited members.
| AlignmentEdge(TriFaceType *f, int edge_index) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| CompareVertex(const TriMesh &m, TriVertexType &vA, TriVertexType &vB) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private, static] |
| ConvertVTtoWT(TriMesh &Tmesh) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| ConvertWTtoVT(TriMesh &Tmesh) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| CoordType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
| ExtractVertex(const TriMesh &srcMesh, const TriFaceType &f, int whichWedge, const TriMesh &dstMesh, TriVertexType &v) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private, static] |
| FindPolygon(vcg::face::Pos< TriFaceType > &currPos, std::vector< TriVertexType * > &poly, std::vector< short int > &UVpoly) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| FindPolygons(TriMesh &Tmesh, std::vector< std::vector< TriVertexType * > > &polygons, std::vector< std::vector< short int > > &UV) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| InitIntegerEdgesVert(TriMesh &Tmesh) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| InitSplitMap(TriMesh &to_split, int dir) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| InterpMap | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
| IsOnIntegerLine(vcg::Point2< ScalarType > uv0, vcg::Point2< ScalarType > uv1) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| IsOnIntegerVertex(vcg::Point2< ScalarType > uv, bool IsB) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| KeyEdgeType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
| PolyCoordType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
| PolyFaceType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
| PolyScalarType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
| PolyVertexType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
| Quadrangulate(TriMesh &Tmesh, PolyMesh &Pmesh, std::vector< std::vector< short int > > &UV) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline] |
| ReupdateMesh(TriMesh &Tmesh) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| RoundInitial(TriMesh &to_split) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| RoundSplits(TriMesh &to_split, int dir) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| ScalarType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
| SplitTrisDir(TriMesh &to_split, int dir) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| TestIsProper(TriMesh &Tmesh) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline] |
| ToSplit(const vcg::Point2< ScalarType > &uv0, const vcg::Point2< ScalarType > &uv1, int Dir, ScalarType &alpha) | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | [inline, private] |
| TriFaceType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |
| TriVertexType typedef | vcg::tri::Quadrangulator< TriMesh, PolyMesh > | |