| EdgeToBeAvoided(VertexPointer _v0, VertexPointer _v1) | vcg::tri::Hole< MESH >::EdgeToBeAvoided | [inline, private] |
| operator<(const EdgeToBeAvoided &e) | vcg::tri::Hole< MESH >::EdgeToBeAvoided | [inline, private] |
| v0 | vcg::tri::Hole< MESH >::EdgeToBeAvoided | [private] |
| v1 | vcg::tri::Hole< MESH >::EdgeToBeAvoided | [private] |