vcg::tri::FieldSmoother< MeshType > Member List
This is the complete list of members for vcg::tri::FieldSmoother< MeshType >, including all inherited members.
AddBorderConstraints(MeshType &mesh)vcg::tri::FieldSmoother< MeshType > [inline, private, static]
AddCurvatureConstraints(MeshType &mesh, const ScalarType &thr=0.5)vcg::tri::FieldSmoother< MeshType > [inline, private, static]
AddSharpEdgesConstraints(MeshType &mesh, const ScalarType &thr=0.2)vcg::tri::FieldSmoother< MeshType > [inline, private, static]
CollectHardConstraints(MeshType &mesh, Eigen::VectorXi &HardI, Eigen::MatrixXd &HardD, SmoothMethod SMethod, int Ndir)vcg::tri::FieldSmoother< MeshType > [inline, private, static]
CollectSoftConstraints(MeshType &mesh, Eigen::VectorXi &SoftI, Eigen::MatrixXd &SoftD, Eigen::VectorXd &SoftW)vcg::tri::FieldSmoother< MeshType > [inline, private, static]
CoordType typedefvcg::tri::FieldSmoother< MeshType > [private]
FaceType typedefvcg::tri::FieldSmoother< MeshType > [private]
GloballyOrient(MeshType &mesh)vcg::tri::FieldSmoother< MeshType > [inline, static]
InitByCurvature(MeshType &mesh, int Nring, bool UpdateFaces=true)vcg::tri::FieldSmoother< MeshType > [inline, static]
InitQualityByAnisotropyDir(MeshType &mesh)vcg::tri::FieldSmoother< MeshType > [inline, private, static]
PickRandomDir(MeshType &mesh, int &indexF, CoordType &Dir)vcg::tri::FieldSmoother< MeshType > [inline, private, static]
ScalarType typedefvcg::tri::FieldSmoother< MeshType > [private]
SelectConstraints(MeshType &mesh, SmoothParam &SParam)vcg::tri::FieldSmoother< MeshType > [inline, static]
SetEdgeDirection(FaceType *f, int edge)vcg::tri::FieldSmoother< MeshType > [inline, private, static]
SmoothDirections(MeshType &mesh, int Ndir, SmoothMethod SMethod=SMNPoly, bool HardAsS=true, ScalarType alphaSoft=0)vcg::tri::FieldSmoother< MeshType > [inline, static]
SmoothDirections(MeshType &mesh, SmoothParam SParam)vcg::tri::FieldSmoother< MeshType > [inline, static]
SmoothMIQ(MeshType &mesh, Eigen::VectorXi &HardI, Eigen::MatrixXd &HardD, Eigen::VectorXi &SoftI, Eigen::MatrixXd &SoftD, Eigen::VectorXd &SoftW, ScalarType alpha_soft, int Ndir)vcg::tri::FieldSmoother< MeshType > [inline, private, static]
SmoothNPoly(MeshType &mesh, Eigen::VectorXi &HardI, Eigen::MatrixXd &HardD, int Ndir)vcg::tri::FieldSmoother< MeshType > [inline, private, static]
VertexType typedefvcg::tri::FieldSmoother< MeshType > [private]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:42:18