vcg::tri::CoM< MeshType > Member List
This is the complete list of members for vcg::tri::CoM< MeshType >, including all inherited members.
basevcg::tri::CoM< MeshType >
Box3Type typedefvcg::tri::CoM< MeshType >
BuildConnectedComponentVectors(MeshType &poly, std::vector< std::vector< int > > &ccVec)vcg::tri::CoM< MeshType > [inline]
BuildConnectedComponentVectorsOld(MeshType &poly, std::vector< std::vector< int > > &ccVec)vcg::tri::CoM< MeshType > [inline]
BuildVisitTree(MeshType &dualMesh)vcg::tri::CoM< MeshType > [inline]
CleanSpuriousDanglingEdges(MeshType &poly)vcg::tri::CoM< MeshType > [inline]
CoM(MeshType &_m)vcg::tri::CoM< MeshType > [inline]
CompareVertex(const MeshType &m, const VertexType &vA, const VertexType &vB)vcg::tri::CoM< MeshType > [inline, static]
ComputeEdgePlane(VertexType *v0, VertexType *v1)vcg::tri::CoM< MeshType > [inline]
ComputePlaneField(MeshType &poly, EdgeGrid &edgeGrid, int ind)vcg::tri::CoM< MeshType > [inline]
CoordType typedefvcg::tri::CoM< MeshType >
countNonVisitedEdges(VertexType *vp, EdgeType *&ep)vcg::tri::CoM< MeshType > [inline]
CutAlongPolyLineUsingField(MeshType &poly, EdgeGrid &edgeGrid, std::vector< int > &newVertVec)vcg::tri::CoM< MeshType > [inline]
CutWithPolyLine(MeshType &poly)vcg::tri::CoM< MeshType > [inline]
DecomposeNonManifoldPolyline(MeshType &poly, bool singSplitFlag=true)vcg::tri::CoM< MeshType > [inline]
DumpPlaneMesh(MeshType &poly, std::vector< Plane3f > &planeVec, int i=0)vcg::tri::CoM< MeshType > [inline]
EdgeGrid typedefvcg::tri::CoM< MeshType >
EdgeIterator typedefvcg::tri::CoM< MeshType >
EdgeType typedefvcg::tri::CoM< MeshType >
EvaluateHausdorffDistance(MeshType &poly, Distribution< ScalarType > &dist)vcg::tri::CoM< MeshType > [inline]
ExistEdge(KdTree< ScalarType > &kdtree, CoordType &p0, CoordType &p1, PosType &fpos)vcg::tri::CoM< MeshType > [inline]
ExtractSubMesh(MeshType &poly, std::vector< int > &ind, MeshType &subPoly)vcg::tri::CoM< MeshType > [inline]
ExtractVertex(const MeshType &srcMesh, const FaceType &f, int whichWedge, const MeshType &dstMesh, VertexType &v)vcg::tri::CoM< MeshType > [inline, static]
FaceIterator typedefvcg::tri::CoM< MeshType >
FacePointer typedefvcg::tri::CoM< MeshType >
FaceType typedefvcg::tri::CoM< MeshType >
FindTerminalPoints(MeshType &poly, std::vector< VertexType * > &vec)vcg::tri::CoM< MeshType > [inline, static]
Init()vcg::tri::CoM< MeshType > [inline]
MarkFauxEdgeWithPolyLine(MeshType &m, MeshType &e)vcg::tri::CoM< MeshType > [inline]
MaxSegDist(VertexType *v0, VertexType *v1, Point3f &farthestPointOnSurf, Point3f &farthestN, Distribution< ScalarType > *dist=0)vcg::tri::CoM< MeshType > [inline]
MeshGrid typedefvcg::tri::CoM< MeshType >
MinDistOnEdge(Point3f samplePnt, EdgeGrid &edgeGrid, MeshType &poly, Point3f &closestPoint)vcg::tri::CoM< MeshType > [inline]
MinDistOnEdge(VertexType *v0, VertexType *v1, EdgeGrid &edgeGrid, MeshType &poly, Point3f &closestPoint)vcg::tri::CoM< MeshType > [inline, static]
OptimizeTree(MeshType &t)vcg::tri::CoM< MeshType > [inline]
parvcg::tri::CoM< MeshType >
PosType typedefvcg::tri::CoM< MeshType >
QLerp(VertexType *v0, VertexType *v1)vcg::tri::CoM< MeshType > [inline, static]
Refine(MeshType &poly, bool uniformFlag=false)vcg::tri::CoM< MeshType > [inline]
RefineBaseMesh(MeshType &poly)vcg::tri::CoM< MeshType > [inline]
Reorient(MeshType &poly, std::vector< std::vector< int > > &ccVec)vcg::tri::CoM< MeshType > [inline]
Retract(MeshType &t)vcg::tri::CoM< MeshType > [inline]
ScalarType typedefvcg::tri::CoM< MeshType >
Simplify(MeshType &poly)vcg::tri::CoM< MeshType > [inline]
SmoothProject(MeshType &poly, int iterNum, ScalarType smoothWeight, ScalarType projectWeight)vcg::tri::CoM< MeshType > [inline]
SnapPolyline(MeshType &t)vcg::tri::CoM< MeshType > [inline]
SnapPolyline(MeshType &poly, std::vector< int > *newVertVec)vcg::tri::CoM< MeshType > [inline]
SplitMeshWithPoints(MeshType &m, std::vector< VertexType * > &vec, std::vector< int > &newVertVec)vcg::tri::CoM< MeshType > [inline]
uniformGridvcg::tri::CoM< MeshType >
VertexIterator typedefvcg::tri::CoM< MeshType >
VertexPointer typedefvcg::tri::CoM< MeshType >
VertexType typedefvcg::tri::CoM< MeshType >
WalkAlongPolyLine(MeshType &poly, std::vector< VertexType * > &ptVec)vcg::tri::CoM< MeshType > [inline]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:42:07