, including all inherited members.
| _dir | vcg::Ray3< RayScalarType, NORM > | [private] |
| _ori | vcg::Ray3< RayScalarType, NORM > | [private] |
| ClosestPoint(const PointType &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| Construct(const Ray3< Q, K > &b) | vcg::Ray3< RayScalarType, NORM > | [inline, static] |
| Direction() const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| Flip() | vcg::Ray3< RayScalarType, NORM > | [inline] |
| Import(const Ray3< Q, K > &b) | vcg::Ray3< RayScalarType, NORM > | [inline] |
| IsNormalized() | vcg::Ray3< RayScalarType, NORM > | [inline, static] |
| Normalize() | vcg::Ray3< RayScalarType, NORM > | [inline] |
| Normalize(RayType &p) | vcg::Ray3< RayScalarType, NORM > | [inline, static] |
| operator!=(RayType const &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| operator*(const ScalarType s) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| operator+(RayType const &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| operator-(RayType const &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| operator/(const ScalarType s) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| operator=(Ray3< ScalarType,!NORM > const &r) | vcg::Ray3< RayScalarType, NORM > | [inline] |
| operator==(RayType const &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| Origin() const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| Origin() | vcg::Ray3< RayScalarType, NORM > | [inline] |
| P(const ScalarType t) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| PointType typedef | vcg::Ray3< RayScalarType, NORM > | |
| Projection(const PointType &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
| Ray3() | vcg::Ray3< RayScalarType, NORM > | [inline] |
| Ray3(const PointType &ori, const PointType &dir) | vcg::Ray3< RayScalarType, NORM > | [inline] |
| Ray3(const Ray3< ScalarType,!NORM > &r) | vcg::Ray3< RayScalarType, NORM > | [inline] |
| RayType typedef | vcg::Ray3< RayScalarType, NORM > | |
| ScalarType typedef | vcg::Ray3< RayScalarType, NORM > | |
| Set(const PointType &ori, const PointType &dir) | vcg::Ray3< RayScalarType, NORM > | [inline] |
| SetDirection(const PointType &dir) | vcg::Ray3< RayScalarType, NORM > | [inline] |
| SetOrigin(const PointType &ori) | vcg::Ray3< RayScalarType, NORM > | [inline] |