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00030 #ifndef FPS_MOTION_VIEW_CONTROLLER
00031 #define FPS_MOTION_VIEW_CONTROLLER
00032
00033 #include <OgreVector3.h>
00034 #include <OgreQuaternion.h>
00035
00036 #include "rviz/frame_position_tracking_view_controller.h"
00037
00038 using namespace rviz;
00039
00040 namespace rviz
00041 {
00042 class FloatProperty;
00043 class BoolProperty;
00044 class SceneNode;
00045 class Shape;
00046 class VectorProperty;
00047
00049 class FPSMotionViewController : public FramePositionTrackingViewController
00050 {
00051 Q_OBJECT
00052 public:
00053 FPSMotionViewController();
00054 virtual ~FPSMotionViewController();
00055
00056 virtual void onInitialize();
00057
00058 void yaw( float angle );
00059 void pitch( float angle );
00060 void move( float x, float y, float z );
00061 void fly( float x, float y, float z );
00062 void changeZ(float z );
00063
00064 virtual void handleMouseEvent(ViewportMouseEvent& evt);
00065
00066 virtual void lookAt( const Ogre::Vector3& point );
00067
00068 virtual void reset();
00069
00075 virtual void mimic( ViewController* source_view );
00076
00077 virtual void update(float dt, float ros_dt);
00078
00079 void setCamera( Ogre::Camera* source_camera ) { setPropertiesFromCamera(source_camera );};
00080
00081 protected:
00082 virtual void onTargetFrameChanged(const Ogre::Vector3& old_reference_position, const Ogre::Quaternion& old_reference_orientation);
00083
00084 void setPropertiesFromCamera( Ogre::Camera* source_camera );
00085
00086 void updateCamera();
00087 void updateCamera(Ogre::Vector3& position, Ogre::Quaternion& orientation);
00088 Ogre::Quaternion getOrientation();
00089
00090 FloatProperty* yaw_property_;
00091 FloatProperty* pitch_property_;
00092 VectorProperty* position_property_;
00093 BoolProperty* fly_property_;
00094 };
00095
00096 }
00097
00098 #endif // FPS_MOTION_VIEW_CONTROLLER