tango_gl::Mesh Member List
This is the complete list of members for tango_gl::Mesh, including all inherited members.
alpha_tango_gl::DrawableObject [protected]
attrib_normals_tango_gl::DrawableObject [protected]
attrib_vertices_tango_gl::DrawableObject [protected]
blue_tango_gl::DrawableObject [protected]
bounding_box_tango_gl::Mesh [protected]
DeleteGlResources()tango_gl::DrawableObject
DrawableObject()tango_gl::DrawableObject [inline]
DrawableObject(const DrawableObject &other)tango_gl::DrawableObject
GetParent() const tango_gl::Transform
GetParent()tango_gl::Transform
GetPosition() const tango_gl::Transform
GetRotation() const tango_gl::Transform
GetScale() const tango_gl::Transform
GetTransformationMatrix() const tango_gl::Transform
green_tango_gl::DrawableObject [protected]
indices_tango_gl::DrawableObject [protected]
is_bounding_box_on_tango_gl::Mesh [protected]
is_lighting_on_tango_gl::Mesh [protected]
IsIntersecting(const Segment &segment)tango_gl::Mesh
light_direction_tango_gl::Mesh [protected]
Mesh()tango_gl::Mesh
Mesh(GLenum render_mode)tango_gl::Mesh
normals_tango_gl::DrawableObject [protected]
operator=(const DrawableObject &)tango_gl::DrawableObject
tango_gl::Transform::operator=(const Transform &rhs)tango_gl::Transform
red_tango_gl::DrawableObject [protected]
Render(const glm::mat4 &projection_mat, const glm::mat4 &view_mat) const tango_gl::Mesh [virtual]
render_mode_tango_gl::DrawableObject [protected]
SetAlpha(const float alpha)tango_gl::DrawableObject
SetBoundingBox()tango_gl::Mesh
SetColor(const Color &color)tango_gl::DrawableObject
SetColor(const float red, const float green, const float blue)tango_gl::DrawableObject
SetLightDirection(const glm::vec3 &light_direction)tango_gl::Mesh
SetParent(Transform *transform)tango_gl::Transform
SetPosition(const glm::vec3 &position)tango_gl::Transform
SetRotation(const glm::quat &rotation)tango_gl::Transform
SetScale(const glm::vec3 &scale)tango_gl::Transform
SetShader()tango_gl::Mesh
SetShader(bool is_lighting_on)tango_gl::Mesh
SetTransformationMatrix(const glm::mat4 &transform_mat)tango_gl::Transform
SetVertices(const std::vector< GLfloat > &vertices)tango_gl::DrawableObject
SetVertices(const std::vector< GLfloat > &vertices, const std::vector< GLushort > &indices)tango_gl::DrawableObject
SetVertices(const std::vector< GLfloat > &vertices, const std::vector< GLfloat > &normals)tango_gl::DrawableObject
shader_program_tango_gl::DrawableObject [protected]
Transform()tango_gl::Transform
Transform(const Transform &other)tango_gl::Transform
Translate(const glm::vec3 &translation)tango_gl::Transform
uniform_color_tango_gl::DrawableObject [protected]
uniform_light_vec_tango_gl::Mesh [protected]
uniform_mv_mat_tango_gl::Mesh [protected]
uniform_mvp_mat_tango_gl::DrawableObject [protected]
vertices_tango_gl::DrawableObject [protected]
~Transform()tango_gl::Transform [virtual]


rtabmap
Author(s): Mathieu Labbe
autogenerated on Thu Jun 6 2019 21:59:43