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tango_gl
Mesh
tango_gl::Mesh Member List
This is the complete list of members for
tango_gl::Mesh
, including all inherited members.
alpha_
tango_gl::DrawableObject
[protected]
attrib_normals_
tango_gl::DrawableObject
[protected]
attrib_vertices_
tango_gl::DrawableObject
[protected]
blue_
tango_gl::DrawableObject
[protected]
bounding_box_
tango_gl::Mesh
[protected]
DeleteGlResources
()
tango_gl::DrawableObject
DrawableObject
()
tango_gl::DrawableObject
[inline]
DrawableObject
(const DrawableObject &other)
tango_gl::DrawableObject
GetParent
() const
tango_gl::Transform
GetParent
()
tango_gl::Transform
GetPosition
() const
tango_gl::Transform
GetRotation
() const
tango_gl::Transform
GetScale
() const
tango_gl::Transform
GetTransformationMatrix
() const
tango_gl::Transform
green_
tango_gl::DrawableObject
[protected]
indices_
tango_gl::DrawableObject
[protected]
is_bounding_box_on_
tango_gl::Mesh
[protected]
is_lighting_on_
tango_gl::Mesh
[protected]
IsIntersecting
(const Segment &segment)
tango_gl::Mesh
light_direction_
tango_gl::Mesh
[protected]
Mesh
()
tango_gl::Mesh
Mesh
(GLenum render_mode)
tango_gl::Mesh
normals_
tango_gl::DrawableObject
[protected]
operator=
(const DrawableObject &)
tango_gl::DrawableObject
tango_gl::Transform::operator=
(const Transform &rhs)
tango_gl::Transform
red_
tango_gl::DrawableObject
[protected]
Render
(const glm::mat4 &projection_mat, const glm::mat4 &view_mat) const
tango_gl::Mesh
[virtual]
render_mode_
tango_gl::DrawableObject
[protected]
SetAlpha
(const float alpha)
tango_gl::DrawableObject
SetBoundingBox
()
tango_gl::Mesh
SetColor
(const Color &color)
tango_gl::DrawableObject
SetColor
(const float red, const float green, const float blue)
tango_gl::DrawableObject
SetLightDirection
(const glm::vec3 &light_direction)
tango_gl::Mesh
SetParent
(Transform *transform)
tango_gl::Transform
SetPosition
(const glm::vec3 &position)
tango_gl::Transform
SetRotation
(const glm::quat &rotation)
tango_gl::Transform
SetScale
(const glm::vec3 &scale)
tango_gl::Transform
SetShader
()
tango_gl::Mesh
SetShader
(bool is_lighting_on)
tango_gl::Mesh
SetTransformationMatrix
(const glm::mat4 &transform_mat)
tango_gl::Transform
SetVertices
(const std::vector< GLfloat > &vertices)
tango_gl::DrawableObject
SetVertices
(const std::vector< GLfloat > &vertices, const std::vector< GLushort > &indices)
tango_gl::DrawableObject
SetVertices
(const std::vector< GLfloat > &vertices, const std::vector< GLfloat > &normals)
tango_gl::DrawableObject
shader_program_
tango_gl::DrawableObject
[protected]
Transform
()
tango_gl::Transform
Transform
(const Transform &other)
tango_gl::Transform
Translate
(const glm::vec3 &translation)
tango_gl::Transform
uniform_color_
tango_gl::DrawableObject
[protected]
uniform_light_vec_
tango_gl::Mesh
[protected]
uniform_mv_mat_
tango_gl::Mesh
[protected]
uniform_mvp_mat_
tango_gl::DrawableObject
[protected]
vertices_
tango_gl::DrawableObject
[protected]
~Transform
()
tango_gl::Transform
[virtual]
rtabmap
Author(s): Mathieu Labbe
autogenerated on Thu Jun 6 2019 21:59:43