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00041 #include <pcl/apps/in_hand_scanner/mesh_processing.h>
00042
00043 #include <cmath>
00044
00045 #include <pcl/apps/in_hand_scanner/utils.h>
00046
00048
00049 pcl::ihs::MeshProcessing::MeshProcessing ()
00050 {
00051 }
00052
00054
00055 void
00056 pcl::ihs::MeshProcessing::processBoundary (Mesh& mesh, const std::vector <HalfEdgeIndices>& boundary_collection, const bool cleanup) const
00057 {
00058 typedef std::vector <Mesh::HalfEdgeIndices> BoundaryCollection;
00059
00060 Mesh::VertexIndex vi_a, vi_b, vi_c, vi_d;
00061 Eigen::Vector3f ab, bc, ac, n_adb, n_plane;
00062 Mesh::FaceIndex opposite_face;
00063
00064 for (BoundaryCollection::const_iterator it_bc=boundary_collection.begin (); it_bc!=boundary_collection.end (); ++it_bc)
00065 {
00066 const Mesh::HalfEdgeIndices& boundary = *it_bc;
00067 if (boundary.size () == 3)
00068 {
00069 opposite_face = mesh.getOppositeFaceIndex (boundary [0]);
00070
00071 if (mesh.getOppositeFaceIndex (boundary [1]) == opposite_face &&
00072 mesh.getOppositeFaceIndex (boundary [2]) == opposite_face)
00073 {
00074
00075 mesh.deleteFace (opposite_face);
00076 }
00077 else
00078 {
00079
00080 mesh.addFace (mesh.getTerminatingVertexIndex (boundary [0]),
00081 mesh.getTerminatingVertexIndex (boundary [1]),
00082 mesh.getTerminatingVertexIndex (boundary [2]));
00083 }
00084 }
00085 else
00086 {
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096 for (int i=0; i<boundary.size (); ++i)
00097 {
00098
00099 vi_a = mesh.getOriginatingVertexIndex (boundary [i]);
00100 vi_b = mesh.getTerminatingVertexIndex (boundary [i]);
00101 vi_c = mesh.getTerminatingVertexIndex (boundary [(i+1) % boundary.size ()]);
00102
00103 const Eigen::Vector4f& v_a = mesh.getVertexDataCloud () [vi_a.get ()].getVector4fMap ();
00104 const Eigen::Vector4f& v_b = mesh.getVertexDataCloud () [vi_b.get ()].getVector4fMap ();
00105 const Eigen::Vector4f& v_c = mesh.getVertexDataCloud () [vi_c.get ()].getVector4fMap ();
00106
00107 ab = (v_b - v_a).head <3> ();
00108 bc = (v_c - v_b).head <3> ();
00109 ac = (v_c - v_a).head <3> ();
00110
00111 const float angle = std::acos (pcl::ihs::clamp (-ab.dot (bc) / ab.norm () / bc.norm (), -1.f, 1.f));
00112
00113 if (angle < 1.047197551196598f)
00114 {
00115
00116 vi_d = mesh.getTerminatingVertexIndex (
00117 mesh.getNextHalfEdgeIndex (
00118 mesh.getOppositeHalfEdgeIndex (boundary [i])));
00119 const Eigen::Vector4f& v_d = mesh.getVertexDataCloud () [vi_d.get ()].getVector4fMap ();
00120
00121
00122
00123 n_adb = (v_d - v_a).head <3> ().cross (ab);
00124 n_plane = n_adb.cross (ab);
00125
00126 if (n_plane.dot (ac) > 0.f)
00127 {
00128 mesh.addFace (vi_a, vi_b, vi_c);
00129 }
00130 }
00131 }
00132 }
00133 }
00134
00135 if (cleanup)
00136 mesh.cleanUp ();
00137 }
00138