, including all inherited members.
| Add(float _x, float _y, float _z, float _w) | IceMaths::HPoint | [inline] |
| Add(const float f[4]) | IceMaths::HPoint | [inline] |
| IceMaths::Point::Add(const Point &p) | IceMaths::Point | [inline] |
| IceMaths::Point::Add(float _x, float _y, float _z) | IceMaths::Point | [inline] |
| IceMaths::Point::Add(const float f[3]) | IceMaths::Point | [inline] |
| IceMaths::Point::Add(const Point &p, const Point &q) | IceMaths::Point | [inline] |
| ApproxZero() const | IceMaths::Point | [inline] |
| Clamp(float min, float max) | IceMaths::Point | [inline] |
| ClampLength(float limit_length) | IceMaths::Point | [inline] |
| ClosestAxis() const | IceMaths::Point | [inline] |
| Cross(const Point &a, const Point &b) | IceMaths::Point | [inline] |
| Distance(const Point &b) const | IceMaths::Point | [inline] |
| Dot(const Point &p) const | IceMaths::Point | [inline] |
| GetHashValue() const | IceMaths::Point | [inline] |
| Herp(const Point &p0, const Point &p1, const Point &p2, const Point &p3, float t) | IceMaths::Point | [inline] |
| HPoint() | IceMaths::HPoint | [inline] |
| HPoint(float _x, float _y, float _z, float _w=0.0f) | IceMaths::HPoint | [inline] |
| HPoint(const float f[4]) | IceMaths::HPoint | [inline] |
| HPoint(const Point &p, float _w=0.0f) | IceMaths::HPoint | [inline] |
| InvTransform(const Point &r, const Matrix3x3 &rotpos, const Point &linpos) | IceMaths::Point | |
| IsNotUsed() const | IceMaths::Point | |
| IsValid() const | IceMaths::Point | [inline] |
| IsZero() const | IceMaths::Point | [inline] |
| LargestAxis() const | IceMaths::Point | [inline] |
| Lerp(const Point &a, const Point &b, float t) | IceMaths::Point | [inline] |
| Mac(const Point &a, const Point &b, float scalar) | IceMaths::Point | [inline] |
| Mac(const Point &a, float scalar) | IceMaths::Point | [inline] |
| Mac(const Matrix3x3 &mat, const Point &a) | IceMaths::Point | |
| Mac2(const Point &a, const Point &b, float scalarb, const Point &c, float scalarc) | IceMaths::Point | [inline] |
| Magnitude() const | IceMaths::HPoint | [inline] |
| Max() const | IceMaths::HPoint | [inline] |
| Max(const HPoint &p) | IceMaths::HPoint | [inline] |
| IceMaths::Point::Max(const Point &p) | IceMaths::Point | [inline] |
| Min() const | IceMaths::HPoint | [inline] |
| Min(const HPoint &p) | IceMaths::HPoint | [inline] |
| IceMaths::Point::Min(const Point &p) | IceMaths::Point | [inline] |
| Msc(const Point &a, const Point &b, float scalar) | IceMaths::Point | [inline] |
| Msc(const Point &a, float scalar) | IceMaths::Point | [inline] |
| Msc2(const Point &a, const Point &b, float scalarb, const Point &c, float scalarc) | IceMaths::Point | [inline] |
| Mul(float s) | IceMaths::HPoint | [inline] |
| Mult(float s) | IceMaths::Point | [inline] |
| Mult(const Point &a, float scalar) | IceMaths::Point | [inline] |
| Mult(const Matrix3x3 &mat, const Point &a) | IceMaths::Point | |
| Mult2(const Matrix3x3 &mat1, const Point &a1, const Matrix3x3 &mat2, const Point &a2) | IceMaths::Point | |
| Neg() | IceMaths::Point | [inline] |
| Neg(const Point &a) | IceMaths::Point | [inline] |
| Normalize() | IceMaths::HPoint | [inline] |
| operator const float *() const | IceMaths::Point | [inline] |
| operator float *() | IceMaths::Point | [inline] |
| operator HPoint() const | IceMaths::Point | |
| operator!=(const HPoint &p) const | IceMaths::HPoint | [inline] |
| IceMaths::Point::operator!=(const Point &p) const | IceMaths::Point | [inline] |
| operator*(const HPoint &p) const | IceMaths::HPoint | [inline] |
| operator*(float s) const | IceMaths::HPoint | [inline] |
| operator*(float s, const HPoint &p) | IceMaths::HPoint | [friend] |
| operator*(const Matrix3x3 &mat) const | IceMaths::HPoint | |
| operator*(const Matrix4x4 &mat) const | IceMaths::HPoint | |
| IceMaths::Point::operator*(const Point &p) const | IceMaths::Point | [inline] |
| IceMaths::Point::operator*(float s, const Point &p) | IceMaths::Point | [friend] |
| operator*=(const HPoint &p) | IceMaths::HPoint | [inline] |
| operator*=(float s) | IceMaths::HPoint | [inline] |
| operator*=(const Matrix4x4 &mat) | IceMaths::HPoint | |
| IceMaths::Point::operator*=(const Point &p) | IceMaths::Point | [inline] |
| IceMaths::Point::operator*=(const Matrix3x3 &mat) | IceMaths::Point | [inline] |
| operator+(const HPoint &p) const | IceMaths::HPoint | [inline] |
| IceMaths::Point::operator+(const Point &p) const | IceMaths::Point | [inline] |
| operator+=(const HPoint &p) | IceMaths::HPoint | [inline] |
| operator+=(float s) | IceMaths::HPoint | [inline] |
| IceMaths::Point::operator+=(const Point &p) | IceMaths::Point | [inline] |
| operator-() const | IceMaths::HPoint | [inline] |
| operator-(const HPoint &p) const | IceMaths::HPoint | [inline] |
| IceMaths::Point::operator-(const Point &p) const | IceMaths::Point | [inline] |
| operator-=(const HPoint &p) | IceMaths::HPoint | [inline] |
| operator-=(float s) | IceMaths::HPoint | [inline] |
| IceMaths::Point::operator-=(const Point &p) | IceMaths::Point | [inline] |
| operator/(const HPoint &p) const | IceMaths::HPoint | [inline] |
| operator/(float s) const | IceMaths::HPoint | [inline] |
| operator/(float s, const HPoint &p) | IceMaths::HPoint | [friend] |
| IceMaths::Point::operator/(const Point &p) const | IceMaths::Point | [inline] |
| IceMaths::Point::operator/(float s, const Point &p) | IceMaths::Point | [friend] |
| operator/=(const HPoint &p) | IceMaths::HPoint | [inline] |
| operator/=(float s) | IceMaths::HPoint | [inline] |
| IceMaths::Point::operator/=(const Point &p) | IceMaths::Point | [inline] |
| operator==(const HPoint &p) const | IceMaths::HPoint | [inline] |
| IceMaths::Point::operator==(const Point &p) const | IceMaths::Point | [inline] |
| operator^(const Point &p) const | IceMaths::Point | [inline] |
| operator|(const HPoint &p) const | IceMaths::HPoint | [inline] |
| IceMaths::Point::operator|(const Point &p) const | IceMaths::Point | [inline] |
| Point() | IceMaths::Point | [inline] |
| Point(float _x, float _y, float _z) | IceMaths::Point | [inline] |
| Point(const float f[3]) | IceMaths::Point | [inline] |
| Point(const Point &p) | IceMaths::Point | [inline] |
| PositiveUnitRandomVector() | IceMaths::Point | |
| ProjectToPlane(const Plane &p) | IceMaths::Point | |
| ProjectToScreen(float halfrenderwidth, float halfrenderheight, const Matrix4x4 &mat, HPoint &projected) const | IceMaths::Point | |
| Refract(const Point &eye, const Point &n, float refractindex, Point &refracted) | IceMaths::Point | |
| Set(float _x, float _y, float _z, float _w) | IceMaths::HPoint | [inline] |
| Set(const float f[4]) | IceMaths::HPoint | [inline] |
| Set(const HPoint &src) | IceMaths::HPoint | [inline] |
| IceMaths::Point::Set(float _x, float _y, float _z) | IceMaths::Point | [inline] |
| IceMaths::Point::Set(const float f[3]) | IceMaths::Point | [inline] |
| IceMaths::Point::Set(const Point &src) | IceMaths::Point | [inline] |
| SetLength(float length) | IceMaths::Point | [inline] |
| SetMinusInfinity() | IceMaths::Point | [inline] |
| SetNotUsed() | IceMaths::Point | |
| SetPlusInfinity() | IceMaths::Point | [inline] |
| SmallestAxis() const | IceMaths::Point | [inline] |
| SquareDistance(const Point &b) const | IceMaths::Point | [inline] |
| SquareMagnitude() const | IceMaths::HPoint | [inline] |
| Sub(float _x, float _y, float _z, float _w) | IceMaths::HPoint | [inline] |
| Sub(const float f[4]) | IceMaths::HPoint | [inline] |
| IceMaths::Point::Sub(const Point &p) | IceMaths::Point | [inline] |
| IceMaths::Point::Sub(float _x, float _y, float _z) | IceMaths::Point | [inline] |
| IceMaths::Point::Sub(const float f[3]) | IceMaths::Point | [inline] |
| IceMaths::Point::Sub(const Point &p, const Point &q) | IceMaths::Point | [inline] |
| Transform(const Point &r, const Matrix3x3 &rotpos, const Point &linpos) | IceMaths::Point | |
| TransMult(const Matrix3x3 &mat, const Point &a) | IceMaths::Point | |
| Tweak(udword coord_mask, udword tweak_mask) | IceMaths::Point | [inline] |
| TweakBigger() | IceMaths::Point | [inline] |
| TweakSmaller() | IceMaths::Point | [inline] |
| Unfold(Plane &p, Point &a, Point &b) | IceMaths::Point | |
| UnitRandomVector() | IceMaths::Point | |
| VectorCode() const | IceMaths::Point | [inline] |
| Volume() const | IceMaths::Point | [inline] |
| w | IceMaths::HPoint | |
| x | IceMaths::Point | |
| y | IceMaths::Point | |
| z | IceMaths::Point | |
| Zero() | IceMaths::HPoint | [inline] |
| ~HPoint() | IceMaths::HPoint | [inline] |
| ~Point() | IceMaths::Point | [inline] |