OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > Member List
This is the complete list of members for OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType >, including all inherited members.
AddRef()OVR::RefCountImpl
checkInvalidDelete(RefCountImplCore *)OVR::RefCountImplCore [inline, static]
D3DShaderOVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType >
GetRefCount() const OVR::RefCountImplCore [inline]
GetStage() const OVR::RenderTiny::Shader [inline]
InitUniforms(ID3D10Blob *s)OVR::RenderTiny::D3D10::ShaderBase
Load(ID3D1xBlob *shader)OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > [inline]
Load(void *shader, size_t size)OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType >
Load(void *shader, size_t size)OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType >
Load(void *shader, size_t size)OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType >
operator=(const RefCountImplCore &)OVR::RefCountImplCore [inline]
RefCountOVR::RefCountImplCore [protected]
RefCountBase()OVR::RefCountBase< Shader > [inline]
RefCountBaseStatImpl()OVR::RefCountBaseStatImpl< RefCountImpl > [inline]
RefCountImplCore()OVR::RefCountImplCore [inline]
Release()OVR::RefCountImpl
RenOVR::RenderTiny::D3D10::ShaderBase
Set(PrimitiveType prim) const OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > [virtual]
Set(PrimitiveType) constOVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > [virtual]
Set(PrimitiveType) constOVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > [virtual]
SetUniform(const char *name, int n, const float *v)OVR::RenderTiny::D3D10::ShaderBase [virtual]
SetUniformBuffer(RenderTiny::Buffer *buffers, int i=0)OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > [virtual]
SetUniformBuffer(RenderTiny::Buffer *buffer, int i)OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > [virtual]
SetUniformBuffer(RenderTiny::Buffer *buffer, int i)OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > [virtual]
Shader(RenderDevice *r, D3DShaderType *s)OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > [inline]
Shader(RenderDevice *r, ID3D1xBlob *s)OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > [inline]
OVR::RenderTiny::D3D10::ShaderBase::Shader(ShaderStage s)OVR::RenderTiny::Shader [inline]
ShaderBase(RenderDevice *r, ShaderStage stage)OVR::RenderTiny::D3D10::ShaderBase
StageOVR::RenderTiny::Shader [protected]
UniformDataOVR::RenderTiny::D3D10::ShaderBase
UniformInfoOVR::RenderTiny::D3D10::ShaderBase
UniformsSizeOVR::RenderTiny::D3D10::ShaderBase
UpdateBuffer(Buffer *b)OVR::RenderTiny::D3D10::ShaderBase
~RefCountImplCore()OVR::RefCountImplCore [virtual]
~Shader()OVR::RenderTiny::D3D10::Shader< SStage, D3DShaderType > [inline, virtual]
~ShaderBase()OVR::RenderTiny::D3D10::ShaderBase


oculus_sdk
Author(s): Tully Foote
autogenerated on Thu Jun 6 2019 20:13:50