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00045 #include "Exporter.h"
00046 #include "math.h"
00047 
00048 using namespace vrender ;
00049 using namespace std ;
00050 
00051 int FIGExporter::FigCoordX(double x) const
00052 {
00053         float MaxX = 12000 ;
00054         float MaxY = MaxX * _sizeY/(float)_sizeX ;
00055 
00056         if(MaxY > 7000)
00057         {
00058                 MaxX *= 7000/(float)MaxY ;
00059                 MaxY = 7000 ;
00060         }
00061 
00062         return int(0.5f + x/_sizeX*MaxX) ;
00063 }
00064 
00065 int FIGExporter::FigCoordY(double y) const
00066 {
00067         float MaxX = 12000 ;
00068         float MaxY = MaxX * _sizeY/(float)_sizeX ;
00069 
00070         if(MaxY > 7000)
00071         {
00072                 MaxX *= 7000/(float)MaxY ;
00073                 MaxY = 7000 ;
00074         }
00075 
00076         return int(0.5f + (1.0 - y/_sizeY)*MaxY) ;
00077 }
00078 
00079 int FIGExporter::FigGrayScaleIndex(float red, float green, float blue) const
00080 {
00081         float intensity = 0.3f*red+0.6f*green+0.1f*blue ;
00082 
00083         return int(intensity * 20.0) ;
00084 }
00085 
00086 FIGExporter::FIGExporter()
00087 {
00088 }
00089 
00090 void FIGExporter::writeHeader(QTextStream& out) const
00091 {
00092         out << "#FIG 3.2\nPortrait\nCenter\nInches\nLetter\n100.00\nSingle\n0\n1200 2\n";
00093         _depth = 999 ;
00094         _sizeX = int(0.5f + _xmax - _xmin) ;
00095         _sizeY = int(0.5f + _ymax - _ymin) ;
00096 }
00097 
00098 void FIGExporter::writeFooter(QTextStream& out) const
00099 {
00100         Q_UNUSED(out);
00101 }
00102 
00103 void FIGExporter::spewPoint(const Point *P, QTextStream& out)
00104 {
00105         out << "2 1 0 5 0 7 " << (_depth--) << " 0 -1 0.000 0 1 -1 0 0 1\n";
00106 
00107         out << "\t " << FigCoordX(P->vertex(0)[0]) << " " << FigCoordY(P->vertex(0)[1]) << "\n";
00108         if(_depth > 0) _depth = 0 ;
00109 }
00110 
00111 void FIGExporter::spewSegment(const Segment *S, QTextStream& out)
00112 {
00113         const Feedback3DColor& P1 = Feedback3DColor(S->sommet3DColor(0)) ;
00114         const Feedback3DColor& P2 = Feedback3DColor(S->sommet3DColor(1)) ;
00115 
00116         GLdouble dx, dy;
00117         GLfloat dr, dg, db, absR, absG, absB, colormax;
00118         int steps;
00119         GLdouble xstep, ystep;
00120         GLfloat rstep, gstep, bstep;
00121         GLdouble xnext, ynext, distance;
00122         GLfloat rnext, gnext, bnext;
00123 
00124         dr = P2.red()   - P1.red();
00125         dg = P2.green() - P1.green();
00126         db = P2.blue()  - P1.blue();
00127 
00128         if (dr != 0 || dg != 0 || db != 0)
00129         {
00130                 
00131 
00132                 dx = P2.x() - P1.x();
00133                 dy = P2.y() - P1.y();
00134 
00135                 distance = sqrt(dx * dx + dy * dy);
00136 
00137                 absR = fabs(dr);
00138                 absG = fabs(dg);
00139                 absB = fabs(db);
00140 
00141                 colormax = max(absR, max(absG, absB));
00142                 steps = int(0.5f + max(1.0, colormax * distance * EPS_SMOOTH_LINE_FACTOR));
00143 
00144                 xstep = dx / steps;
00145                 ystep = dy / steps;
00146 
00147                 rstep = dr / steps;
00148                 gstep = dg / steps;
00149                 bstep = db / steps;
00150 
00151                 xnext = P1.x();
00152                 ynext = P1.y();
00153                 rnext = P1.red();
00154                 gnext = P1.green();
00155                 bnext = P1.blue();
00156 
00157                 
00158 
00159 
00160                 xnext -= xstep / 2.0;
00161                 ynext -= ystep / 2.0;
00162                 rnext -= rstep / 2.0f;
00163                 gnext -= gstep / 2.0f;
00164                 bnext -= bstep / 2.0f;
00165         }
00166         else
00167         {
00168                 
00169                 steps = 0;
00170         }
00171 
00172         out << "2 1 0 1 0 7 " << (_depth--) << " 0 -1 0.000 0 0 -1 0 0 2\n";
00173         out << "\t " << FigCoordX(P1.x()) << " " << FigCoordY(P1.y());
00174 
00175         out << " " << FigCoordX(P2.x()) << " " << FigCoordY(P2.y())<< "\n";
00176         if(_depth > 0) _depth = 0 ;
00177 }
00178 
00179 void FIGExporter::spewPolygone(const Polygone *P, QTextStream& out)
00180 {
00181         int nvertices;
00182         GLfloat red, green, blue;
00183 
00184         nvertices = P->nbVertices() ;
00185 
00186         Feedback3DColor vertex(P->sommet3DColor(0)) ;
00187 
00188         if (nvertices > 0)
00189         {
00190                 red   = 0 ;
00191                 green = 0 ;
00192                 blue  = 0 ;
00193 
00194                 for(int i = 0; i < nvertices; i++)
00195                 {
00196                         red   += P->sommet3DColor(i).red() ;
00197                         green += P->sommet3DColor(i).green() ;
00198                         blue  += P->sommet3DColor(i).blue() ;
00199                 }
00200 
00201                 red   /= nvertices ;
00202                 green /= nvertices ;
00203                 blue  /= nvertices ;
00204 
00205                 
00206 
00207                 if(_blackAndWhite)
00208                         out << "2 3 0 0 0 7 " << (_depth--) << " 0 20 0.000 0 0 -1 0 0 " << (nvertices+1) << "\n";
00209                 else
00210                         out << "2 3 0 0 0 7 " << (_depth--) << " 0 " << (FigGrayScaleIndex(red,green,blue)) << " 0.000 0 0 -1 0 0 " << (nvertices+1) << "\n";
00211 
00212                 
00213 
00214                 out << "\t";
00215 
00216                 for (int j = 0; j < nvertices; j++)
00217                         out << " " << FigCoordX(P->sommet3DColor(j).x()) << " " << FigCoordY(P->sommet3DColor(j).y());
00218 
00219                 out << " " << FigCoordX(P->sommet3DColor(0).x()) << " " << FigCoordY(P->sommet3DColor(0).y()) << "\n";
00220         }
00221 
00222         if(_depth > 0) _depth = 0 ;
00223 }
00224 
00225