A representation of an object. More...
#include <world.h>
Public Member Functions | |
Object (const std::string &id) | |
Public Attributes | |
EIGEN_MAKE_ALIGNED_OPERATOR_NEW std::string | id_ |
The id for this object. | |
EigenSTL::vector_Affine3d | shape_poses_ |
The poses of the corresponding entries in shapes_. | |
std::vector < shapes::ShapeConstPtr > | shapes_ |
All the shapes making up this object. |
collision_detection::World::Object::Object | ( | const std::string & | id | ) | [inline] |
The poses of the corresponding entries in shapes_.
The pose of each Shape is stored in the corresponding element of the shape_poses_ array.
All the shapes making up this object.
The pose of each Shape is stored in the corresponding element of the shape_poses_ array.