GLVector4fv() | LeapUtilGL::GLVector4fv | [inline] |
GLVector4fv(float _x, float _y, float _z, float _w=1.0f) | LeapUtilGL::GLVector4fv | [inline] |
GLVector4fv(const Leap::Vector &vRHS, float _w=1.0f) | LeapUtilGL::GLVector4fv | [inline] |
One() | LeapUtilGL::GLVector4fv | [inline, static] |
operator const GLfloat *() const | LeapUtilGL::GLVector4fv | [inline] |
w | LeapUtilGL::GLVector4fv | |
x | LeapUtilGL::GLVector4fv | |
y | LeapUtilGL::GLVector4fv | |
z | LeapUtilGL::GLVector4fv |