This is the complete list of members for
Leap::SceneCylinder, including all inherited members.
| ApplyInteraction(const SceneInteraction &interaction) | Leap::SceneObject | [inline] |
| ClearHits() | Leap::SceneObject | [inline] |
| ClearHitTime() | Leap::SceneObject | [inline] |
| ClearInitialContact() | Leap::SceneObject | [inline] |
| ClearNumContacts() | Leap::SceneObject | [inline] |
| ClearNumPointing() | Leap::SceneObject | [inline] |
| GetAs() | Leap::SceneObject | [inline] |
| GetAs() const | Leap::SceneObject | [inline] |
| GetAxis() const | Leap::SceneCylinder | [inline] |
| GetCenter() const | Leap::SceneObject | [inline] |
| GetContactPoint(uint32_t uiIndex) const | Leap::SceneObject | [inline] |
| GetContactPointByPointableID(int iPointableID) const | Leap::SceneObject | [inline] |
| GetHeight() const | Leap::SceneCylinder | [inline] |
| GetInitialContactPoint() const | Leap::SceneObject | [inline] |
| GetLastContactPoint(uint32_t uiIndex) const | Leap::SceneObject | [inline] |
| GetLastContactPointByPointableID(int iPointableID) const | Leap::SceneObject | [inline] |
| GetLastNumContacts() const | Leap::SceneObject | [inline] |
| GetNumContacts() const | Leap::SceneObject | [inline] |
| GetNumPointing() const | Leap::SceneObject | [inline] |
| GetRadius() const | Leap::SceneCylinder | [inline] |
| GetRotation() const | Leap::SceneObject | [inline] |
| GetScale() const | Leap::SceneObject | [inline] |
| GetScene() const | Leap::SceneObject | [inline] |
| GetSceneObjectPtr() const | Leap::SceneObject | [inline] |
| GetSerial() const | Leap::SceneObject | [inline] |
| GetTotalHitTime() const | Leap::SceneObject | [inline] |
| GetTransform() const | Leap::SceneObject | [inline] |
| GetType() const | Leap::SceneCylinder | [inline, virtual] |
| GetUserData() const | Leap::SceneObject | [inline] |
| GetWorldToObjectTransform() const | Leap::SceneObject | [inline] |
| HasInitialContact() const | Leap::SceneObject | [inline] |
| IncNumContacts(const SceneContactPoint &contactPoint) | Leap::SceneObject | [inline] |
| IncNumPointing() | Leap::SceneObject | [inline] |
| IsPendingRemoval() const | Leap::SceneObject | [inline] |
| IsSelected() const | Leap::SceneObject | [inline] |
| kMaxContactPoints enum value | Leap::SceneObject | |
| m_aContactPoints | Leap::SceneObject | [protected] |
| m_bSelected | Leap::SceneObject | [protected] |
| m_fHeight | Leap::SceneCylinder | [private] |
| m_fRadius | Leap::SceneCylinder | [private] |
| m_fScale | Leap::SceneObject | [protected] |
| m_fTotalHitTime | Leap::SceneObject | [protected] |
| m_initialContactPoint | Leap::SceneObject | [protected] |
| m_mtxTransform | Leap::SceneObject | [protected] |
| m_paContactPoints | Leap::SceneObject | [protected] |
| m_paLastContactPoints | Leap::SceneObject | [protected] |
| m_pUserData | Leap::SceneObject | [protected] |
| m_uiHasInitialContact | Leap::SceneObject | [protected] |
| m_uiLastNumContacts | Leap::SceneObject | [protected] |
| m_uiNumContacts | Leap::SceneObject | [protected] |
| m_uiNumPointing | Leap::SceneObject | [protected] |
| NextObjectType() | Leap::SceneObject | [inline, static] |
| ObjectType() | Leap::SceneCylinder | [inline, static] |
| operator const SceneObjectPtr &() const | Leap::SceneObject | [inline] |
| Rotate(const Vector &axis, float angleRadians) | Leap::SceneObject | [inline] |
| Rotate(const Matrix &rotationMatrix) | Leap::SceneObject | [inline] |
| rotateContactPoints() | Leap::SceneObject | [inline, protected] |
| Scale(float scaleMult) | Leap::SceneObject | [inline] |
| SceneCylinder() | Leap::SceneCylinder | [inline] |
| SceneObject() | Leap::SceneObject | [inline] |
| SetCenter(const Vector &vCenter) | Leap::SceneObject | [inline] |
| SetHeight(float height) | Leap::SceneCylinder | [inline] |
| SetRadius(float radius) | Leap::SceneCylinder | [inline] |
| SetRotation(const Vector &vAxis, float fAngleRadians) | Leap::SceneObject | [inline] |
| SetRotation(const Matrix &rotationMatrix) | Leap::SceneObject | [inline] |
| SetScale(float scale) | Leap::SceneObject | [inline] |
| SetSelected(bool selected) | Leap::SceneObject | [inline] |
| SetUserData(void *pUserData) | Leap::SceneObject | [inline] |
| TestRayHit(const SceneRay &testRay, float &fHitDistOut) const | Leap::SceneCylinder | [virtual] |
| TestSphereHit(const Vector &vTestPoint, float fTestRadius) const | Leap::SceneCylinder | [virtual] |
| Transform(const Matrix &mtxTransform) | Leap::SceneObject | [inline] |
| Translate(const Vector &translation) | Leap::SceneObject | [inline] |
| WorldToObjectPoint(const Vector &vPoint) const | Leap::SceneObject | [inline] |
| ~SceneCylinder() | Leap::SceneCylinder | [inline, virtual] |
| ~SceneObject() | Leap::SceneObject | [inline, virtual] |