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Leap
Scene
Leap::Scene Member List
This is the complete list of members for
Leap::Scene
, including all inherited members.
AddObject
()
Leap::Scene
[inline]
allocateObject
()
Leap::Scene
[inline, private]
clearInteractionQueue
()
Leap::Scene
[inline, private]
clearRayHits
()
Leap::Scene
[inline, private]
deallocateObject
(uint32_t idxToRemove)
Leap::Scene
[private]
DeselectAll
()
Leap::Scene
eFlag
enum name
Leap::Scene
GetDeltaTime
() const
Leap::Scene
[inline]
GetFlags
() const
Leap::Scene
[inline]
GetFrameScale
() const
Leap::Scene
[inline]
GetFrameTransform
() const
Leap::Scene
[inline]
GetNumObjects
() const
Leap::Scene
[inline]
GetNumQueuedInteractions
() const
Leap::Scene
[inline]
GetNumRayHits
() const
Leap::Scene
[inline]
GetObjectByIndex
(int idx) const
Leap::Scene
[inline]
GetPointableRadius
() const
Leap::Scene
[inline]
GetQueuedInteraction
(uint32_t idx) const
Leap::Scene
[inline]
GetRayHit
(uint32_t idx) const
Leap::Scene
[inline]
GetSelectHitTime
() const
Leap::Scene
[inline]
GetUpdateContact
() const
Leap::Scene
[inline]
GetUpdateRayCast
() const
Leap::Scene
[inline]
GetUserData
() const
Leap::Scene
[inline]
kF_UpdateContact
enum value
Leap::Scene
kF_UpdateRayCast
enum value
Leap::Scene
kInteractionQueueLength
enum value
Leap::Scene
kMaxObjects
enum value
Leap::Scene
kMaxRayHits
enum value
Leap::Scene
m_aInteractionQueue
Leap::Scene
[private]
m_apObjects
Leap::Scene
[private]
m_aRayHits
Leap::Scene
[private]
m_fDeltaTimeSeconds
Leap::Scene
[private]
m_fFrameScale
Leap::Scene
[private]
m_fPointableRadius
Leap::Scene
[private]
m_fSelectHitTime
Leap::Scene
[private]
m_mtxFrameTransform
Leap::Scene
[private]
m_pUserData
Leap::Scene
[private]
m_uiFlags
Leap::Scene
[private]
m_uiNextSerial
Leap::Scene
[private]
m_uiNumObjects
Leap::Scene
[private]
m_uiNumPendingRemovals
Leap::Scene
[private]
m_uiNumQueuedInteractions
Leap::Scene
[private]
m_uiNumRayHits
Leap::Scene
[private]
processPendingRemovals
()
Leap::Scene
[private]
queueDeselectAll
()
Leap::Scene
[private]
queueInteraction
(const SceneInteraction &interaction)
Leap::Scene
[inline, private]
RemoveObject
(SceneObject *pObject)
Leap::Scene
Reset
()
Leap::Scene
Scene
()
Leap::Scene
SetFrameScale
(float fFrameScale)
Leap::Scene
[inline]
SetFrameTransform
(const Matrix &mtxFrameTransform)
Leap::Scene
[inline]
SetPointableRadius
(float fRadius)
Leap::Scene
[inline]
SetSelectHitTime
(float fSelectHitTime)
Leap::Scene
[inline]
SetUpdateContact
(bool bUpdateContact)
Leap::Scene
[inline]
SetUpdateRayCast
(bool bUpdateRayCast)
Leap::Scene
[inline]
SetUserData
(void *pUserData)
Leap::Scene
[inline]
TestRayHit
(const SceneRay &ray) const
Leap::Scene
testRayHitClosest
(SceneRayHit &hitResult)
Leap::Scene
[private]
TransformFrameDirection
(const Vector &vFrameDirection)
Leap::Scene
[inline]
TransformFramePoint
(const Vector &vFramePoint)
Leap::Scene
[inline]
Update
(const Frame &frame, float fDeltaTimeSeconds)
Leap::Scene
updateContact
(const SceneContactPoint &testPoint)
Leap::Scene
[private]
updateInteraction
(const Frame &frame)
Leap::Scene
[private]
updateSelectionAndContact
(const Frame &frame)
Leap::Scene
[private]
~Scene
()
Leap::Scene
[inline, virtual]
leap_motion
Author(s): Florian Lier
, Mirza Shah
, Isaac IY Saito
autogenerated on Sat Jun 8 2019 18:47:25