Leap::Scene Member List
This is the complete list of members for Leap::Scene, including all inherited members.
AddObject()Leap::Scene [inline]
allocateObject()Leap::Scene [inline, private]
clearInteractionQueue()Leap::Scene [inline, private]
clearRayHits()Leap::Scene [inline, private]
deallocateObject(uint32_t idxToRemove)Leap::Scene [private]
DeselectAll()Leap::Scene
eFlag enum nameLeap::Scene
GetDeltaTime() const Leap::Scene [inline]
GetFlags() const Leap::Scene [inline]
GetFrameScale() const Leap::Scene [inline]
GetFrameTransform() const Leap::Scene [inline]
GetNumObjects() const Leap::Scene [inline]
GetNumQueuedInteractions() const Leap::Scene [inline]
GetNumRayHits() const Leap::Scene [inline]
GetObjectByIndex(int idx) const Leap::Scene [inline]
GetPointableRadius() const Leap::Scene [inline]
GetQueuedInteraction(uint32_t idx) const Leap::Scene [inline]
GetRayHit(uint32_t idx) const Leap::Scene [inline]
GetSelectHitTime() const Leap::Scene [inline]
GetUpdateContact() const Leap::Scene [inline]
GetUpdateRayCast() const Leap::Scene [inline]
GetUserData() const Leap::Scene [inline]
kF_UpdateContact enum valueLeap::Scene
kF_UpdateRayCast enum valueLeap::Scene
kInteractionQueueLength enum valueLeap::Scene
kMaxObjects enum valueLeap::Scene
kMaxRayHits enum valueLeap::Scene
m_aInteractionQueueLeap::Scene [private]
m_apObjectsLeap::Scene [private]
m_aRayHitsLeap::Scene [private]
m_fDeltaTimeSecondsLeap::Scene [private]
m_fFrameScaleLeap::Scene [private]
m_fPointableRadiusLeap::Scene [private]
m_fSelectHitTimeLeap::Scene [private]
m_mtxFrameTransformLeap::Scene [private]
m_pUserDataLeap::Scene [private]
m_uiFlagsLeap::Scene [private]
m_uiNextSerialLeap::Scene [private]
m_uiNumObjectsLeap::Scene [private]
m_uiNumPendingRemovalsLeap::Scene [private]
m_uiNumQueuedInteractionsLeap::Scene [private]
m_uiNumRayHitsLeap::Scene [private]
processPendingRemovals()Leap::Scene [private]
queueDeselectAll()Leap::Scene [private]
queueInteraction(const SceneInteraction &interaction)Leap::Scene [inline, private]
RemoveObject(SceneObject *pObject)Leap::Scene
Reset()Leap::Scene
Scene()Leap::Scene
SetFrameScale(float fFrameScale)Leap::Scene [inline]
SetFrameTransform(const Matrix &mtxFrameTransform)Leap::Scene [inline]
SetPointableRadius(float fRadius)Leap::Scene [inline]
SetSelectHitTime(float fSelectHitTime)Leap::Scene [inline]
SetUpdateContact(bool bUpdateContact)Leap::Scene [inline]
SetUpdateRayCast(bool bUpdateRayCast)Leap::Scene [inline]
SetUserData(void *pUserData)Leap::Scene [inline]
TestRayHit(const SceneRay &ray) const Leap::Scene
testRayHitClosest(SceneRayHit &hitResult)Leap::Scene [private]
TransformFrameDirection(const Vector &vFrameDirection)Leap::Scene [inline]
TransformFramePoint(const Vector &vFramePoint)Leap::Scene [inline]
Update(const Frame &frame, float fDeltaTimeSeconds)Leap::Scene
updateContact(const SceneContactPoint &testPoint)Leap::Scene [private]
updateInteraction(const Frame &frame)Leap::Scene [private]
updateSelectionAndContact(const Frame &frame)Leap::Scene [private]
~Scene()Leap::Scene [inline, virtual]


leap_motion
Author(s): Florian Lier , Mirza Shah , Isaac IY Saito
autogenerated on Sat Jun 8 2019 18:47:25