LeapUtilGL::CameraGL Member List
This is the complete list of members for LeapUtilGL::CameraGL, including all inherited members.
CalcViewDepth(const Leap::Vector &vPos) const LeapUtil::Camera [inline]
Camera()LeapUtil::Camera [inline]
CameraGL()LeapUtilGL::CameraGL [inline]
GetAspectRatio() const LeapUtil::Camera [inline]
GetFarClip() const LeapUtil::Camera [inline]
GetMaxOrbitLatitude() const LeapUtil::Camera [inline]
GetNearClip() const LeapUtil::Camera [inline]
GetOrbitTarget() const LeapUtil::Camera [inline]
GetPosition() const LeapUtil::Camera [inline]
GetPOV() const LeapUtil::Camera [inline]
GetRotation() const LeapUtil::Camera [inline]
GetVerticalFOVDegrees() const LeapUtil::Camera [inline]
GetView() const LeapUtil::Camera [inline]
Move(const Leap::Vector &vDeltaPos)LeapUtil::Camera [inline]
OnMouseDown(const Leap::Vector &vMousePos)LeapUtil::Camera
OnMouseMoveOrbit(const Leap::Vector &vMousePos)LeapUtil::Camera
OnMouseWheel(float fDeltaZ)LeapUtil::Camera
ResetGLProjection()LeapUtilGL::CameraGL [inline, static]
ResetGLView()LeapUtilGL::CameraGL [inline, static]
Rotate(const Leap::Matrix &mtxRotation)LeapUtil::Camera [inline]
Rotate(const Leap::Vector &vAxis, float fRadians)LeapUtil::Camera [inline]
RotateOrbit(float fDeltaMagnitude, float fDeltaLongitude, float fDeltaLatitude)LeapUtil::Camera
SetAspectRatio(float fAspectRatio)LeapUtil::Camera [inline]
SetClipPlanes(float fNearClip, float fFarClip)LeapUtil::Camera [inline]
SetFarClip(float fFarClip)LeapUtil::Camera [inline]
SetMaxOrbitLatitude(float fMaxOrbitLatitude)LeapUtil::Camera [inline]
SetNearClip(float fNearClip)LeapUtil::Camera [inline]
SetOrbitTarget(const Leap::Vector &vOrbitTarget)LeapUtil::Camera [inline]
SetPosition(const Leap::Vector &vPos)LeapUtil::Camera [inline]
SetPOV(const Leap::Matrix &mtxPOV)LeapUtil::Camera [inline]
SetPOVLookAt(const Leap::Vector &vCameraPosition, const Leap::Vector &vTarget, Leap::Vector vUp=Leap::Vector::yAxis())LeapUtil::Camera
SetRotation(const Leap::Vector &vAxis, float fRadians)LeapUtil::Camera [inline]
SetRotation(const Leap::Matrix &mtxRot)LeapUtil::Camera [inline]
SetRotationLookAt(const Leap::Vector &vTarget, const Leap::Vector &vUp=Leap::Vector::yAxis())LeapUtil::Camera [inline]
SetupGLProjection() const LeapUtilGL::CameraGL
SetupGLView() const LeapUtilGL::CameraGL
SetVerticalFOVDegrees(float fFOV)LeapUtil::Camera [inline]


leap_motion
Author(s): Florian Lier , Mirza Shah , Isaac IY Saito
autogenerated on Sat Jun 8 2019 18:47:26