sequence_star_node.cpp
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00001 /* Copyright (C) 2015-2018 Michele Colledanchise -  All Rights Reserved
00002  * Copyright (C) 2018-2019 Davide Faconti, Eurecat -  All Rights Reserved
00003 *
00004 *   Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
00005 *   to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
00006 *   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
00007 *   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
00008 *
00009 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00010 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
00011 *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00012 */
00013 
00014 #include "behaviortree_cpp/controls/sequence_star_node.h"
00015 
00016 namespace BT
00017 {
00018 
00019 SequenceStarNode::SequenceStarNode(const std::string& name)
00020     : ControlNode::ControlNode(name, {} )
00021   , current_child_idx_(0)
00022 {
00023     setRegistrationID("SequenceStar");
00024 }
00025 
00026 NodeStatus SequenceStarNode::tick()
00027 {
00028     const size_t children_count = children_nodes_.size();
00029 
00030     setStatus(NodeStatus::RUNNING);
00031 
00032     while (current_child_idx_ < children_count)
00033     {
00034         TreeNode* current_child_node = children_nodes_[current_child_idx_];
00035         const NodeStatus child_status = current_child_node->executeTick();
00036 
00037         switch (child_status)
00038         {
00039             case NodeStatus::RUNNING:
00040             {
00041                 return child_status;
00042             }
00043             case NodeStatus::FAILURE:
00044             {
00045                 // DO NOT reset on failure
00046                 haltChildren(current_child_idx_);
00047                 return child_status;
00048             }
00049             case NodeStatus::SUCCESS:
00050             {
00051                 current_child_idx_++;
00052             }
00053             break;
00054 
00055             case NodeStatus::IDLE:
00056             {
00057                 throw LogicError("A child node must never return IDLE");
00058             }
00059         }   // end switch
00060     }       // end while loop
00061 
00062     // The entire while loop completed. This means that all the children returned SUCCESS.
00063     if (current_child_idx_ == children_count)
00064     {
00065         haltChildren(0);
00066         current_child_idx_ = 0;
00067     }
00068     return NodeStatus::SUCCESS;
00069 }
00070 
00071 void SequenceStarNode::halt()
00072 {
00073     current_child_idx_ = 0;
00074     ControlNode::halt();
00075 }
00076 
00077 }


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 20:17:15