, including all inherited members.
CalculateInverseTransformation() | CCalibration | [private] |
CalculateRadialLensDistortion() | CCalibration | [private] |
CameraToImageCoordinates(const Vec3d &cameraPoint, Vec2d &imagePoint, bool bUseDistortionParameters=true) const | CCalibration | |
CameraToWorldCoordinates(const Vec3d &cameraPoint, Vec3d &worldPoint) const | CCalibration | |
CCalibration() | CCalibration | |
DistortCameraCoordinates(const Vec2d &undistortedCameraPoint, Vec2d &distortedCameraPoint) const | CCalibration | |
DistortImageCoordinates(const Vec2d &undistortedImagePoint, Vec2d &distortedImagePoint) const | CCalibration | |
GetCalibrationMatrix(Mat3d &K) const | CCalibration | |
GetCameraCoordinates(const Vec3d &worldPoint, Vec2d &imagePoint, bool bUseDistortionParameters=true) const | CCalibration | |
GetCameraParameters() const | CCalibration | [inline] |
GetProjectionMatrix(Mat3d &P1, Vec3d &p2) const | CCalibration | |
GetWorldCoordinates(const Vec2d &imagePoint, Vec3d &worldPoint, float zc=1.0f, bool bUseDistortionParameters=true) const | CCalibration | |
ImageToCameraCoordinates(const Vec2d &imagePoint, Vec3d &cameraPoint, float zc=1.0f, bool bUseDistortionParameters=true) const | CCalibration | |
ImageToWorldCoordinates(const Vec2d &imagePoint, Vec3d &worldPoint, float zc=1.0f, bool bUseDistortionParameters=true) const | CCalibration | |
LoadCameraParameters(const char *pCameraParameterFileName, int nCamera=0, bool bSetExtrinsicToIdentity=false) | CCalibration | |
m_cameraParameters | CCalibration | [private] |
m_rotation_inverse | CCalibration | |
m_translation_inverse | CCalibration | |
PrintCameraParameters() const | CCalibration | |
SaveCameraParameters(const char *pCameraParameterFileName) const | CCalibration | |
Set(const CCalibration &calibration) | CCalibration | |
SetCameraParameters(float fx, float fy, float cx, float cy, float d1, float d2, float d3, float d4, const Mat3d &R, const Vec3d &t, int width, int height) | CCalibration | |
SetDistortion(float d1, float d2, float d3, float d4) | CCalibration | |
SetIntrinsicBase(float cx, float cy, float fx, float fy) | CCalibration | |
SetRotation(const Mat3d &R) | CCalibration | |
SetTranslation(const Vec3d &t) | CCalibration | |
UndistortCameraCoordinates(const Vec2d &distortedCameraPoint, Vec2d &undistortedCameraPoint) const | CCalibration | |
UndistortImageCoordinates(const Vec2d &distortedImagePoint, Vec2d &undistortedImagePoint) const | CCalibration | |
WorldToCameraCoordinates(const Vec3d &worldPoint, Vec3d &cameraPoint) const | CCalibration | |
WorldToImageCoordinates(const Vec3d &worldPoint, Vec2d &imagePoint, bool bUseDistortionParameters=true) const | CCalibration | |
~CCalibration() | CCalibration | |