osgOceanScene Member List
This is the complete list of members for osgOceanScene, including all inherited members.
_cubemaposgOceanScene [private]
_cubemapDirsosgOceanScene [private]
_FFToceanSurfaceosgOceanScene [private]
_fogColorsosgOceanScene [private]
_islandSwitchosgOceanScene [private]
_lightosgOceanScene [private]
_lightColorsosgOceanScene [private]
_modeTextosgOceanScene [private]
_oceanSceneosgOceanScene [private]
_sceneosgOceanScene [private]
_sceneTypeosgOceanScene [private]
_skyDomeosgOceanScene [private]
_sunDiffuseosgOceanScene [private]
_sunPositionsosgOceanScene [private]
_underwaterAttenuationsosgOceanScene [private]
_underwaterDiffuseosgOceanScene [private]
_useVBOosgOceanScene [private]
_waterFogColorsosgOceanScene [private]
addObject(osg::Transform *transform, std::string filename, Object *o=NULL)osgOceanScene
addObject(osg::Transform *transform)osgOceanScene
build(double offsetp[3], double offsetr[3], const osg::Vec2f &windDirection, float windSpeed, float depth, float reflectionDamping, float waveScale, bool isChoppy, float choppyFactor, float crestFoamHeight, bool useVBO, const std::string &terrain_shader_basename)osgOceanScene
changeScene(SCENE_TYPE type)osgOceanScene
CLEAR enum valueosgOceanScene
CLOUDY enum valueosgOceanScene
DUSK enum valueosgOceanScene
getLight()osgOceanScene [inline]
getOceanScene()osgOceanScene [inline]
getOceanSceneEventHandler()osgOceanScene [inline]
getOceanSurface(void)osgOceanScene [inline]
getScene(void)osgOceanScene [inline]
intColor(unsigned r, unsigned g, unsigned b, unsigned a=255)osgOceanScene [inline]
loadCubeMapTextures(const std::string &dir)osgOceanScene
loadIslands(const std::string &terrain_shader_basename)osgOceanScene
localizedWorldosgOceanScene
osgOceanScene(double offsetp[3], double offsetr[3], const osg::Vec2f &windDirection=osg::Vec2f(1.0f, 1.0f), float windSpeed=12.f, float depth=10000.f, float reflectionDamping=0.35f, float scale=1e-8, bool isChoppy=true, float choppyFactor=-2.5f, float crestFoamHeight=2.2f, bool useVBO=false, const std::string &terrain_shader_basename="terrain")osgOceanScene
SCENE_TYPE enum nameosgOceanScene
sunDebug(const osg::Vec3f &position)osgOceanScene


uwsim
Author(s): Mario Prats , Javier Perez
autogenerated on Fri Aug 28 2015 13:28:58