This is the complete list of members for
osgOceanScene, including all inherited members.
| _cubemap | osgOceanScene | [private] |
| _cubemapDirs | osgOceanScene | [private] |
| _FFToceanSurface | osgOceanScene | [private] |
| _fogColors | osgOceanScene | [private] |
| _islandSwitch | osgOceanScene | [private] |
| _light | osgOceanScene | [private] |
| _lightColors | osgOceanScene | [private] |
| _modeText | osgOceanScene | [private] |
| _oceanScene | osgOceanScene | [private] |
| _scene | osgOceanScene | [private] |
| _sceneType | osgOceanScene | [private] |
| _skyDome | osgOceanScene | [private] |
| _sunDiffuse | osgOceanScene | [private] |
| _sunPositions | osgOceanScene | [private] |
| _underwaterAttenuations | osgOceanScene | [private] |
| _underwaterDiffuse | osgOceanScene | [private] |
| _useVBO | osgOceanScene | [private] |
| _waterFogColors | osgOceanScene | [private] |
| addObject(osg::Transform *transform, std::string filename, Object *o=NULL) | osgOceanScene | |
| addObject(osg::Transform *transform) | osgOceanScene | |
| build(double offsetp[3], double offsetr[3], const osg::Vec2f &windDirection, float windSpeed, float depth, float reflectionDamping, float waveScale, bool isChoppy, float choppyFactor, float crestFoamHeight, bool useVBO, const std::string &terrain_shader_basename) | osgOceanScene | |
| changeScene(SCENE_TYPE type) | osgOceanScene | |
| CLEAR enum value | osgOceanScene | |
| CLOUDY enum value | osgOceanScene | |
| DUSK enum value | osgOceanScene | |
| getLight() | osgOceanScene | [inline] |
| getOceanScene() | osgOceanScene | [inline] |
| getOceanSceneEventHandler() | osgOceanScene | [inline] |
| getOceanSurface(void) | osgOceanScene | [inline] |
| getScene(void) | osgOceanScene | [inline] |
| intColor(unsigned r, unsigned g, unsigned b, unsigned a=255) | osgOceanScene | [inline] |
| loadCubeMapTextures(const std::string &dir) | osgOceanScene | |
| loadIslands(const std::string &terrain_shader_basename) | osgOceanScene | |
| localizedWorld | osgOceanScene | |
| osgOceanScene(double offsetp[3], double offsetr[3], const osg::Vec2f &windDirection=osg::Vec2f(1.0f, 1.0f), float windSpeed=12.f, float depth=10000.f, float reflectionDamping=0.35f, float scale=1e-8, bool isChoppy=true, float choppyFactor=-2.5f, float crestFoamHeight=2.2f, bool useVBO=false, const std::string &terrain_shader_basename="terrain") | osgOceanScene | |
| SCENE_TYPE enum name | osgOceanScene | |
| sunDebug(const osg::Vec3f &position) | osgOceanScene | |