aspectRatio | VirtualCamera | |
baseline | VirtualCamera | |
bw | VirtualCamera | |
createCamera() | VirtualCamera | |
CustomWidget() | CustomWidget | [inline] |
cx | VirtualCamera | |
cy | VirtualCamera | |
depthTexture | VirtualCamera | |
far | VirtualCamera | |
fov | VirtualCamera | |
frameId | VirtualCamera | |
fx | VirtualCamera | |
fy | VirtualCamera | |
getTFTransform(tf::Pose &pose, std::string &parent) | VirtualCamera | |
getWidgetWindow() | VirtualCamera | [virtual] |
height | VirtualCamera | |
init(osg::Group *uwsim_root, std::string name, std::string parentName, osg::Node *trackNode, int width, int height, double baseline, std::string frameId, Parameters *params, int range, double fov, double aspectRatio, double near, double far, int bw, int widget, SceneBuilder *oscene, float std) | VirtualCamera | |
k | VirtualCamera | |
loadShaders(SceneBuilder *oscene) | VirtualCamera | |
name | VirtualCamera | |
near | VirtualCamera | |
node_tracker | VirtualCamera | |
paramsOn | VirtualCamera | |
parentLinkName | VirtualCamera | |
range | VirtualCamera | |
renderTexture | VirtualCamera | |
showPath(double rate) | VirtualCamera | [inline] |
std | VirtualCamera | |
textureCamera | VirtualCamera | |
trackNode | VirtualCamera | |
Tx | VirtualCamera | |
Ty | VirtualCamera | |
uwsim_root | VirtualCamera | |
VirtualCamera(osg::Group *uwsim_root, std::string name, std::string parentName, osg::Node *trackNode, int width, double fov, double range) | VirtualCamera | |
VirtualCamera(osg::Group *uwsim_root, std::string name, std::string parentName, osg::Node *trackNode, int width, int height, double fov, double aspectRatio) | VirtualCamera | |
VirtualCamera(osg::Group *uwsim_root, std::string name, std::string parentName, osg::Node *trackNode, int width, int height, double baseline, std::string frameId, double fov, SceneBuilder *oscene, float std, Parameters *params, int range, int bw) | VirtualCamera | |
VirtualCamera() | VirtualCamera | |
widget | VirtualCamera | |
width | VirtualCamera | |
~CustomWidget() | CustomWidget | [inline] |