| AppendItem(MessageQueue *client, Message &item) | PlayerGraphicsVis | [inline, virtual] |
| BuildDisplayList(MessageQueue *client) | PlayerGraphicsVis | [inline] |
| Clear(MessageQueue *client) | PlayerGraphicsVis | [inline] |
| GetDisplayList(MessageQueue *client) | PlayerGraphicsVis | [inline] |
| GetMenuName() | Stg::Visualizer | [inline] |
| GetWorldfileName() | Stg::Visualizer | [inline] |
| glPlayerColour(const player_color_t &colour) | PlayerGraphicsVis | [inline] |
| HasActiveDisplayList(MessageQueue *client) | PlayerGraphicsVis | [inline] |
| PlayerGraphics3dVis() | PlayerGraphics3dVis | [inline] |
| PlayerGraphicsVis() | PlayerGraphicsVis | [inline] |
| RemoveDisplayList(struct clientDisplaylist &list) | PlayerGraphicsVis | [inline] |
| RenderItem(Message &item) | PlayerGraphics3dVis | [virtual] |
| Subscribe(QueuePointer &queue) | PlayerGraphicsVis | [inline] |
| Unsubscribe(QueuePointer &queue) | PlayerGraphicsVis | [inline] |
| Visualize(Stg::Model *mod, Stg::Camera *cam) | PlayerGraphicsVis | [inline, virtual] |
| Visualizer(const std::string &menu_name, const std::string &worldfile_name) | Stg::Visualizer | [inline] |
| ~PlayerGraphics3dVis() | PlayerGraphics3dVis | [inline] |
| ~PlayerGraphicsVis(void) | PlayerGraphicsVis | [inline, virtual] |
| ~Visualizer(void) | Stg::Visualizer | [inline, virtual] |