AppendItem(MessageQueue *client, Message &item) | PlayerGraphicsVis | [inline, virtual] |
BuildDisplayList(MessageQueue *client) | PlayerGraphicsVis | [inline] |
Clear(MessageQueue *client) | PlayerGraphicsVis | [inline] |
GetDisplayList(MessageQueue *client) | PlayerGraphicsVis | [inline] |
GetMenuName() | Stg::Visualizer | [inline] |
GetWorldfileName() | Stg::Visualizer | [inline] |
glPlayerColour(const player_color_t &colour) | PlayerGraphicsVis | [inline] |
HasActiveDisplayList(MessageQueue *client) | PlayerGraphicsVis | [inline] |
PlayerGraphics2dVis() | PlayerGraphics2dVis | [inline] |
PlayerGraphicsVis() | PlayerGraphicsVis | [inline] |
RemoveDisplayList(struct clientDisplaylist &list) | PlayerGraphicsVis | [inline] |
RenderItem(Message &item) | PlayerGraphics2dVis | [virtual] |
Subscribe(QueuePointer &queue) | PlayerGraphicsVis | [inline] |
Unsubscribe(QueuePointer &queue) | PlayerGraphicsVis | [inline] |
Visualize(Stg::Model *mod, Stg::Camera *cam) | PlayerGraphicsVis | [inline, virtual] |
Visualizer(const std::string &menu_name, const std::string &worldfile_name) | Stg::Visualizer | [inline] |
~PlayerGraphics2dVis() | PlayerGraphics2dVis | [inline] |
~PlayerGraphicsVis(void) | PlayerGraphicsVis | [inline, virtual] |
~Visualizer(void) | Stg::Visualizer | [inline, virtual] |