MPUVector3.cpp
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00001 
00002 //
00003 //  This file is part of MPU9150Lib
00004 //
00005 //  Copyright (c) 2013 Pansenti, LLC
00006 //
00007 //  Permission is hereby granted, free of charge, to any person obtaining a copy of 
00008 //  this software and associated documentation files (the "Software"), to deal in 
00009 //  the Software without restriction, including without limitation the rights to use, 
00010 //  copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the 
00011 //  Software, and to permit persons to whom the Software is furnished to do so, 
00012 //  subject to the following conditions:
00013 //
00014 //  The above copyright notice and this permission notice shall be included in all 
00015 //  copies or substantial portions of the Software.
00016 //
00017 //  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
00018 //  INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A 
00019 //  PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
00020 //  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 
00021 //  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
00022 //  SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00023 
00024 #include "MPUVector3.h"
00025 
00026 void MPUVector3DotProduct(MPUVector3 a, MPUVector3 b, float *d)
00027 {
00028   *d = a[VEC3_X] * b[VEC3_X] + a[VEC3_Y] * b[VEC3_Y] + a[VEC3_Z] * b[VEC3_Z];  
00029 }
00030 
00031 void MPUVector3CrossProduct(MPUVector3 a, MPUVector3 b, MPUVector3 d) 
00032 {
00033   d[VEC3_X] = a[VEC3_Y] * b[VEC3_Z] - a[VEC3_Z] * b[VEC3_Y];
00034   d[VEC3_Y] = a[VEC3_Z] * b[VEC3_X] - a[VEC3_X] * b[VEC3_Z];
00035   d[VEC3_Z] = a[VEC3_X] * b[VEC3_Y] - a[VEC3_Y] * b[VEC3_X];
00036 }


segbot_firmware
Author(s): Jose Bigio, Jack O'Quin, Tim Eckel (NewPing library)
autogenerated on Fri Aug 28 2015 13:02:53