Go to the documentation of this file.00001 #ifndef _ROS_shape_msgs_MeshTriangle_h
00002 #define _ROS_shape_msgs_MeshTriangle_h
00003
00004 #include <stdint.h>
00005 #include <string.h>
00006 #include <stdlib.h>
00007 #include "ros/msg.h"
00008
00009 namespace shape_msgs
00010 {
00011
00012 class MeshTriangle : public ros::Msg
00013 {
00014 public:
00015 uint32_t vertex_indices[3];
00016
00017 virtual int serialize(unsigned char *outbuffer) const
00018 {
00019 int offset = 0;
00020 for( uint8_t i = 0; i < 3; i++){
00021 *(outbuffer + offset + 0) = (this->vertex_indices[i] >> (8 * 0)) & 0xFF;
00022 *(outbuffer + offset + 1) = (this->vertex_indices[i] >> (8 * 1)) & 0xFF;
00023 *(outbuffer + offset + 2) = (this->vertex_indices[i] >> (8 * 2)) & 0xFF;
00024 *(outbuffer + offset + 3) = (this->vertex_indices[i] >> (8 * 3)) & 0xFF;
00025 offset += sizeof(this->vertex_indices[i]);
00026 }
00027 return offset;
00028 }
00029
00030 virtual int deserialize(unsigned char *inbuffer)
00031 {
00032 int offset = 0;
00033 for( uint8_t i = 0; i < 3; i++){
00034 this->vertex_indices[i] = ((uint32_t) (*(inbuffer + offset)));
00035 this->vertex_indices[i] |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
00036 this->vertex_indices[i] |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
00037 this->vertex_indices[i] |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
00038 offset += sizeof(this->vertex_indices[i]);
00039 }
00040 return offset;
00041 }
00042
00043 const char * getType(){ return "shape_msgs/MeshTriangle"; };
00044 const char * getMD5(){ return "23688b2e6d2de3d32fe8af104a903253"; };
00045
00046 };
00047
00048 }
00049 #endif