MPUVector3.h
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00001 
00002 //
00003 //  This file is part of MPU9150Lib
00004 //
00005 //  Copyright (c) 2013 Pansenti, LLC
00006 //
00007 //  Permission is hereby granted, free of charge, to any person obtaining a copy of 
00008 //  this software and associated documentation files (the "Software"), to deal in 
00009 //  the Software without restriction, including without limitation the rights to use, 
00010 //  copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the 
00011 //  Software, and to permit persons to whom the Software is furnished to do so, 
00012 //  subject to the following conditions:
00013 //
00014 //  The above copyright notice and this permission notice shall be included in all 
00015 //  copies or substantial portions of the Software.
00016 //
00017 //  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
00018 //  INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A 
00019 //  PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
00020 //  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 
00021 //  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
00022 //  SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00023 
00024 #ifndef MPUVECTOR3_H_
00025 #define MPUVECTOR3_H_
00026 
00027 #include <Arduino.h>
00028 #include <math.h>
00029 
00030 
00031 #define DEGREE_TO_RAD           (float)M_PI / 180.0f)
00032 #define RAD_TO_DEGREE           (180.0f / (float)M_PI)
00033 
00034 #define VEC3_X          0                                                                               // x offset
00035 #define VEC3_Y          1                                                                               // y offset
00036 #define VEC3_Z          2                                                                               // z offset
00037 
00038 typedef float MPUVector3[3];
00039 
00040 void MPUVector3DotProduct(MPUVector3 a, MPUVector3 b, float *d);
00041 void MPUVector3CrossProduct(MPUVector3 a, MPUVector3 b, MPUVector3 d);
00042 
00043 
00044 #endif /* MPUVECTOR3_H_ */


ric_mc
Author(s): RoboTiCan
autogenerated on Thu Aug 27 2015 14:39:49