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voxel_grid_occlusion_estimation.h File Reference
#include <pcl/filters/voxel_grid.h>
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Classes

class  pcl::VoxelGridOcclusionEstimation< PointT >
 VoxelGrid to estimate occluded space in the scene. The ray traversal algorithm is implemented by the work of 'John Amanatides and Andrew Woo, A Fast Voxel Traversal Algorithm for Ray Tracing'. More...

Namespaces

namespace  pcl


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:38:49