00001 /* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2012, Willow Garage, Inc. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of Willow Garage, Inc. nor the names of its 00018 * contributors may be used to endorse or promote products derived 00019 * from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 * 00034 * $Id$ 00035 * 00036 */ 00037 00038 namespace pcl 00039 { 00040 namespace visualization 00041 { 00048 template<typename PointT> void 00049 Camera::cvtWindowCoordinates (const PointT& pt, Eigen::Vector4d& window_cord) const 00050 { 00051 Eigen::Matrix4d proj, view; 00052 this->computeViewMatrix (view); 00053 this->computeProjectionMatrix (proj); 00054 this->cvtWindowCoordinates (pt, window_cord, proj*view); 00055 return; 00056 } 00057 00058 00068 template<typename PointT> void 00069 Camera::cvtWindowCoordinates (const PointT& pt, Eigen::Vector4d& window_cord, const Eigen::Matrix4d& composite_mat) const 00070 { 00071 Eigen::Vector4d pte (pt.x, pt.y, pt.z, 1); 00072 window_cord = composite_mat * pte; 00073 window_cord = window_cord/window_cord (3); 00074 window_cord[0] = (window_cord[0]+1.0) / 2.0*window_size[0]; 00075 window_cord[1] = (window_cord[1]+1.0) / 2.0*window_size[1]; 00076 window_cord[2] = (window_cord[2]+1.0) / 2.0; 00077 } 00078 } 00079 }