CloudGenerator class generates a point cloud using some randoom number generator. Generators can be found in and easily extensible. More...
#include <boost/random/uniform_real.hpp>#include <boost/random/uniform_int.hpp>#include <boost/random/variate_generator.hpp>#include <boost/random/normal_distribution.hpp>#include <boost/random/mersenne_twister.hpp>#include <pcl/pcl_macros.h>#include <pcl/common/impl/random.hpp>

Go to the source code of this file.
Classes | |
| struct | pcl::common::normal_distribution< T > |
| normal distribution More... | |
| class | pcl::common::NormalGenerator< T > |
| NormalGenerator class generates a random number from a normal distribution specified by (mean, sigma). More... | |
| struct | pcl::common::NormalGenerator< T >::Parameters |
| struct | pcl::common::UniformGenerator< T >::Parameters |
| struct | pcl::common::uniform_distribution< float > |
| uniform distribution float specialized More... | |
| struct | pcl::common::uniform_distribution< int > |
| uniform distribution int specialized More... | |
| class | pcl::common::UniformGenerator< T > |
| UniformGenerator class generates a random number from range [min, max] at each run picked according to a uniform distribution i.e eaach number within [min, max] has almost the same probability of being drawn. More... | |
Namespaces | |
| namespace | pcl |
| namespace | pcl::common |
CloudGenerator class generates a point cloud using some randoom number generator. Generators can be found in and easily extensible.
Definition in file random.h.