Classes | Namespaces | Functions
occlusion_reasoning.h File Reference
#include <pcl/common/common.h>
#include <pcl/common/transforms.h>
#include <pcl/common/io.h>
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Classes

class  pcl::occlusion_reasoning::ZBuffering< ModelT, SceneT >
 Class to reason about occlusions. More...

Namespaces

namespace  pcl
namespace  pcl::occlusion_reasoning

Functions

template<typename ModelT , typename SceneT >
pcl::PointCloud< ModelT >::Ptr pcl::occlusion_reasoning::filter (typename pcl::PointCloud< SceneT >::ConstPtr &organized_cloud, typename pcl::PointCloud< ModelT >::ConstPtr &to_be_filtered, float f, float threshold)
template<typename ModelT , typename SceneT >
pcl::PointCloud< ModelT >::Ptr pcl::occlusion_reasoning::filter (typename pcl::PointCloud< SceneT >::Ptr &organized_cloud, typename pcl::PointCloud< ModelT >::Ptr &to_be_filtered, float f, float threshold, bool check_invalid_depth=true)
template<typename ModelT , typename SceneT >
pcl::PointCloud< ModelT >::Ptr pcl::occlusion_reasoning::getOccludedCloud (typename pcl::PointCloud< SceneT >::Ptr &organized_cloud, typename pcl::PointCloud< ModelT >::Ptr &to_be_filtered, float f, float threshold, bool check_invalid_depth=true)


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:38:46