pcl::poisson::OctNode< NodeData, Real > Member List
This is the complete list of members for pcl::poisson::OctNode< NodeData, Real >, including all inherited members.
__edgeNeighbor(int o, const int i[2], const int idx[2]) const pcl::poisson::OctNode< NodeData, Real > [private]
__edgeNeighbor(int o, const int i[2], const int idx[2], int forceChildren)pcl::poisson::OctNode< NodeData, Real > [private]
__faceNeighbor(int dir, int off) const pcl::poisson::OctNode< NodeData, Real > [private]
__faceNeighbor(int dir, int off, int forceChildren)pcl::poisson::OctNode< NodeData, Real > [private]
__ProcessFixedDepthNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, int depth, NodeAdjacencyFunction *F)pcl::poisson::OctNode< NodeData, Real > [private, static]
__ProcessMaxDepthNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, int depth, NodeAdjacencyFunction *F)pcl::poisson::OctNode< NodeData, Real > [private, static]
__ProcessNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, NodeAdjacencyFunction *F)pcl::poisson::OctNode< NodeData, Real > [private, static]
__processNodeEdges(OctNode *node, NodeAdjacencyFunction *F, int cIndex1, int cIndex2)pcl::poisson::OctNode< NodeData, Real > [private]
__processNodeFaces(OctNode *node, NodeAdjacencyFunction *F, int cIndex1, int cIndex2, int cIndex3, int cIndex4)pcl::poisson::OctNode< NodeData, Real > [private]
__processNodeNodes(OctNode *node, NodeAdjacencyFunction *F)pcl::poisson::OctNode< NodeData, Real > [private]
__ProcessPointAdjacentNodes(int dx, int dy, int dz, OctNode *node2, int radius2, int cWidth2, PointAdjacencyFunction *F)pcl::poisson::OctNode< NodeData, Real > [private, static]
__ProcessTerminatingNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, TerminatingNodeAdjacencyFunction *F)pcl::poisson::OctNode< NodeData, Real > [private, static]
CenterAndWidth(const long long &index, Point3D< Real > &center, Real &width)pcl::poisson::OctNode< NodeData, Real > [inline, static]
centerAndWidth(Point3D< Real > &center, Real &width) const pcl::poisson::OctNode< NodeData, Real >
centerIndex(int maxDepth, int index[DIMENSION]) const pcl::poisson::OctNode< NodeData, Real >
ChildOverlap(int dx, int dy, int dz, int d, int cRadius2)pcl::poisson::OctNode< NodeData, Real > [inline, private, static]
childrenpcl::poisson::OctNode< NodeData, Real >
CommonEdge(const OctNode *node1, int eIndex1, const OctNode *node2, int eIndex2)pcl::poisson::OctNode< NodeData, Real > [static]
CompareBackwardDepths(const void *v1, const void *v2)pcl::poisson::OctNode< NodeData, Real > [static]
CompareBackwardPointerDepths(const void *v1, const void *v2)pcl::poisson::OctNode< NodeData, Real > [static]
CompareByDepthAndXYZ(const void *v1, const void *v2)pcl::poisson::OctNode< NodeData, Real > [static]
CompareByDepthAndZIndex(const void *v1, const void *v2)pcl::poisson::OctNode< NodeData, Real > [static]
CompareForwardDepths(const void *v1, const void *v2)pcl::poisson::OctNode< NodeData, Real > [static]
CompareForwardPointerDepths(const void *v1, const void *v2)pcl::poisson::OctNode< NodeData, Real > [static]
CornerIndex(const Point3D< Real > &center, const Point3D< Real > &p)pcl::poisson::OctNode< NodeData, Real > [static]
cornerNeighbor(int cornerIndex, int forceChildren=0)pcl::poisson::OctNode< NodeData, Real >
cornerNeighbor(int cornerIndex) const pcl::poisson::OctNode< NodeData, Real >
dpcl::poisson::OctNode< NodeData, Real >
depth(void) const pcl::poisson::OctNode< NodeData, Real > [inline]
Depth(const long long &index)pcl::poisson::OctNode< NodeData, Real > [inline, static]
depthAndOffset(int &depth, int offset[DIMENSION]) const pcl::poisson::OctNode< NodeData, Real > [inline]
DepthAndOffset(const long long &index, int &depth, int offset[DIMENSION])pcl::poisson::OctNode< NodeData, Real > [inline, static]
DepthMaskpcl::poisson::OctNode< NodeData, Real > [static]
DepthShiftpcl::poisson::OctNode< NodeData, Real > [static]
edgeNeighbor(int edgeIndex, int forceChildren=0)pcl::poisson::OctNode< NodeData, Real >
edgeNeighbor(int edgeIndex) const pcl::poisson::OctNode< NodeData, Real >
faceNeighbor(int faceIndex, int forceChildren=0)pcl::poisson::OctNode< NodeData, Real >
faceNeighbor(int faceIndex) const pcl::poisson::OctNode< NodeData, Real >
getNearestLeaf(const Point3D< Real > &p)pcl::poisson::OctNode< NodeData, Real >
getNearestLeaf(const Point3D< Real > &p) const pcl::poisson::OctNode< NodeData, Real >
Index(int depth, const int offset[3], short &d, short off[DIMENSION])pcl::poisson::OctNode< NodeData, Real > [inline, static]
initChildren(void)pcl::poisson::OctNode< NodeData, Real >
internalAllocatorpcl::poisson::OctNode< NodeData, Real > [static]
isInside(Point3D< Real > p) const pcl::poisson::OctNode< NodeData, Real >
leaves(void) const pcl::poisson::OctNode< NodeData, Real >
maxDepth(void) const pcl::poisson::OctNode< NodeData, Real >
maxDepthLeaves(int maxDepth) const pcl::poisson::OctNode< NodeData, Real >
nextBranch(const OctNode *current) const pcl::poisson::OctNode< NodeData, Real >
nextBranch(OctNode *current)pcl::poisson::OctNode< NodeData, Real >
nextLeaf(const OctNode *currentLeaf=NULL) const pcl::poisson::OctNode< NodeData, Real >
nextLeaf(OctNode *currentLeaf=NULL)pcl::poisson::OctNode< NodeData, Real >
nextNode(const OctNode *currentNode=NULL) const pcl::poisson::OctNode< NodeData, Real >
nextNode(OctNode *currentNode=NULL)pcl::poisson::OctNode< NodeData, Real >
nodeDatapcl::poisson::OctNode< NodeData, Real >
nodes(void) const pcl::poisson::OctNode< NodeData, Real >
OctNode(void)pcl::poisson::OctNode< NodeData, Real >
offpcl::poisson::OctNode< NodeData, Real >
OffsetMaskpcl::poisson::OctNode< NodeData, Real > [static]
OffsetShiftpcl::poisson::OctNode< NodeData, Real > [static]
OffsetShift1pcl::poisson::OctNode< NodeData, Real > [static]
OffsetShift2pcl::poisson::OctNode< NodeData, Real > [static]
OffsetShift3pcl::poisson::OctNode< NodeData, Real > [static]
operator=(const OctNode< NodeData2, Real > &node)pcl::poisson::OctNode< NodeData, Real >
Overlap(int c1, int c2, int c3, int dWidth)pcl::poisson::OctNode< NodeData, Real > [inline, private, static]
Overlap2(const int &depth1, const int offSet1[DIMENSION], const Real &multiplier1, const int &depth2, const int offSet2[DIMENSION], const Real &multiplier2)pcl::poisson::OctNode< NodeData, Real > [inline, static]
parentpcl::poisson::OctNode< NodeData, Real >
prevBranch(const OctNode *current) const pcl::poisson::OctNode< NodeData, Real >
prevBranch(OctNode *current)pcl::poisson::OctNode< NodeData, Real >
printLeaves(void) const pcl::poisson::OctNode< NodeData, Real >
printRange(void) const pcl::poisson::OctNode< NodeData, Real >
ProcessFixedDepthNodeAdjacentNodes(int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real > [static]
ProcessFixedDepthNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real > [static]
ProcessFixedDepthNodeAdjacentNodes(int maxDepth, OctNode< NodeData, Real > *node1, int width1, OctNode< NodeData, Real > *node2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent)pcl::poisson::OctNode< NodeData, Real >
ProcessFixedDepthNodeAdjacentNodes(int dx, int dy, int dz, OctNode< NodeData, Real > *node1, int radius1, OctNode< NodeData, Real > *node2, int radius2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent)pcl::poisson::OctNode< NodeData, Real >
ProcessMaxDepthNodeAdjacentNodes(int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real > [static]
ProcessMaxDepthNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real > [static]
ProcessMaxDepthNodeAdjacentNodes(int maxDepth, OctNode< NodeData, Real > *node1, int width1, OctNode< NodeData, Real > *node2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent)pcl::poisson::OctNode< NodeData, Real >
ProcessMaxDepthNodeAdjacentNodes(int dx, int dy, int dz, OctNode< NodeData, Real > *node1, int radius1, OctNode< NodeData, Real > *node2, int radius2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent)pcl::poisson::OctNode< NodeData, Real >
ProcessNodeAdjacentNodes(int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, NodeAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real > [static]
ProcessNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, NodeAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real > [static]
ProcessNodeAdjacentNodes(int dx, int dy, int dz, OctNode< NodeData, Real > *node1, int radius1, OctNode< NodeData, Real > *node2, int radius2, int width2, NodeAdjacencyFunction *F, int processCurrent)pcl::poisson::OctNode< NodeData, Real >
processNodeCorners(OctNode *node, NodeAdjacencyFunction *F, int cIndex, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real >
processNodeEdges(OctNode *node, NodeAdjacencyFunction *F, int eIndex, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real >
processNodeFaces(OctNode *node, NodeAdjacencyFunction *F, int fIndex, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real >
processNodeNodes(OctNode *node, NodeAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real >
ProcessPointAdjacentNodes(int maxDepth, const int center1[3], OctNode *node2, int width2, PointAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real > [static]
ProcessPointAdjacentNodes(int dx, int dy, int dz, OctNode *node2, int radius2, int width2, PointAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real > [static]
ProcessPointAdjacentNodes(int dx, int dy, int dz, OctNode< NodeData, Real > *node2, int radius2, int width2, PointAdjacencyFunction *F, int processCurrent)pcl::poisson::OctNode< NodeData, Real >
ProcessTerminatingNodeAdjacentNodes(int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, TerminatingNodeAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real > [static]
ProcessTerminatingNodeAdjacentNodes(int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, TerminatingNodeAdjacencyFunction *F, int processCurrent=1)pcl::poisson::OctNode< NodeData, Real > [static]
ProcessTerminatingNodeAdjacentNodes(int dx, int dy, int dz, OctNode< NodeData, Real > *node1, int radius1, OctNode< NodeData, Real > *node2, int radius2, int width2, TerminatingNodeAdjacencyFunction *F, int processCurrent)pcl::poisson::OctNode< NodeData, Real >
read(const char *fileName)pcl::poisson::OctNode< NodeData, Real >
read(FILE *fp)pcl::poisson::OctNode< NodeData, Real >
root(void) const pcl::poisson::OctNode< NodeData, Real >
SetAllocator(int blockSize)pcl::poisson::OctNode< NodeData, Real > [static]
setFullDepth(int maxDepth)pcl::poisson::OctNode< NodeData, Real >
UseAllocpcl::poisson::OctNode< NodeData, Real > [private, static]
UseAllocator(void)pcl::poisson::OctNode< NodeData, Real > [static]
width(int maxDepth) const pcl::poisson::OctNode< NodeData, Real >
write(const char *fileName) const pcl::poisson::OctNode< NodeData, Real >
write(FILE *fp) const pcl::poisson::OctNode< NodeData, Real >
~OctNode(void)pcl::poisson::OctNode< NodeData, Real >


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:44:33