| ComputeFaceNormal(const ON_3dPoint *dV, ON_3dVector &FN) const | ON_MeshFace | |
| ComputeFaceNormal(const ON_3fPoint *fV, ON_3dVector &FN) const | ON_MeshFace | |
| Flip() | ON_MeshFace | |
| IsQuad() const | ON_MeshFace | |
| IsTriangle() const | ON_MeshFace | |
| IsValid(int mesh_vertex_count) const | ON_MeshFace | |
| IsValid(int mesh_vertex_count, const ON_3fPoint *V) const | ON_MeshFace | |
| IsValid(int mesh_vertex_count, const ON_3dPoint *V) const | ON_MeshFace | |
| Repair(int mesh_vertex_count) | ON_MeshFace | |
| Repair(int mesh_vertex_count, const ON_3fPoint *V) | ON_MeshFace | |
| Repair(int mesh_vertex_count, const ON_3dPoint *V) | ON_MeshFace | |
| vi | ON_MeshFace |