, including all inherited members.
Decompose(const ON_3dVector &, const ON_3dVector &, const ON_3dVector &, double *, double *, double *) const | ON_3dVector | |
Fuzz(double tolerance=ON_ZERO_TOLERANCE) const | ON_3dVector | |
IsParallelTo(const ON_3dVector &other, double angle_tolerance=ON_DEFAULT_ANGLE_TOLERANCE) const | ON_3dVector | |
IsPerpendicularTo(const ON_3dVector &other, double angle_tolerance=ON_DEFAULT_ANGLE_TOLERANCE) const | ON_3dVector | |
IsTiny(double tiny_tol=ON_ZERO_TOLERANCE) const | ON_3dVector | |
IsUnitVector() const | ON_3dVector | |
IsUnsetVector() const | ON_3dVector | |
IsValid() const | ON_3dVector | |
IsZero() const | ON_3dVector | |
Length() const | ON_3dVector | |
LengthAndUnitize() | ON_3dVector | |
LengthSquared() const | ON_3dVector | |
MaximumCoordinate() const | ON_3dVector | |
MaximumCoordinateIndex() const | ON_3dVector | |
MinimumCoordinate() const | ON_3dVector | |
MinimumCoordinateIndex() const | ON_3dVector | |
ON_3dVector() | ON_3dVector | |
ON_3dVector(double x, double y, double z) | ON_3dVector | |
ON_3dVector(const ON_2dVector &) | ON_3dVector | |
ON_3dVector(const ON_2dPoint &) | ON_3dVector | |
ON_3dVector(const ON_3dPoint &) | ON_3dVector | |
ON_3dVector(const double *) | ON_3dVector | |
ON_3dVector(const ON_2fVector &) | ON_3dVector | |
ON_3dVector(const ON_3fVector &) | ON_3dVector | |
ON_3dVector(const ON_2fPoint &) | ON_3dVector | |
ON_3dVector(const ON_3fPoint &) | ON_3dVector | |
ON_3dVector(const float *) | ON_3dVector | |
operator const double *() const | ON_3dVector | |
operator double *() | ON_3dVector | |
operator!=(const ON_3dVector &) const | ON_3dVector | |
operator*(const ON_3dVector &) const | ON_3dVector | |
operator*(const ON_3dPoint &) const | ON_3dVector | |
operator*(const ON_3fVector &) const | ON_3dVector | |
operator*(int) const | ON_3dVector | |
operator*(float) const | ON_3dVector | |
operator*(double) const | ON_3dVector | |
operator*(const ON_4dPoint &) const | ON_3dVector | |
operator*(const ON_Xform &) const | ON_3dVector | |
operator*=(double) | ON_3dVector | |
operator+(const ON_3dVector &) const | ON_3dVector | |
operator+(const ON_3dPoint &) const | ON_3dVector | |
operator+(const ON_2dVector &) const | ON_3dVector | |
operator+(const ON_2dPoint &) const | ON_3dVector | |
operator+(const ON_3fVector &) const | ON_3dVector | |
operator+(const ON_3fPoint &) const | ON_3dVector | |
operator+(const ON_2fVector &) const | ON_3dVector | |
operator+(const ON_2fPoint &) const | ON_3dVector | |
operator+=(const ON_3dVector &) | ON_3dVector | |
operator-() const | ON_3dVector | |
operator-(const ON_3dVector &) const | ON_3dVector | |
operator-(const ON_3dPoint &) const | ON_3dVector | |
operator-(const ON_2dVector &) const | ON_3dVector | |
operator-(const ON_2dPoint &) const | ON_3dVector | |
operator-(const ON_3fVector &) const | ON_3dVector | |
operator-(const ON_3fPoint &) const | ON_3dVector | |
operator-(const ON_2fVector &) const | ON_3dVector | |
operator-(const ON_2fPoint &) const | ON_3dVector | |
operator-=(const ON_3dVector &) | ON_3dVector | |
operator/(int) const | ON_3dVector | |
operator/(float) const | ON_3dVector | |
operator/(double) const | ON_3dVector | |
operator/=(double) | ON_3dVector | |
operator<(const ON_3dVector &) const | ON_3dVector | |
operator<=(const ON_3dVector &) const | ON_3dVector | |
operator=(const ON_2dVector &) | ON_3dVector | |
operator=(const ON_2dPoint &) | ON_3dVector | |
operator=(const ON_3dPoint &) | ON_3dVector | |
operator=(const double *) | ON_3dVector | |
operator=(const ON_2fVector &) | ON_3dVector | |
operator=(const ON_3fVector &) | ON_3dVector | |
operator=(const ON_2fPoint &) | ON_3dVector | |
operator=(const ON_3fPoint &) | ON_3dVector | |
operator=(const float *) | ON_3dVector | |
operator==(const ON_3dVector &) const | ON_3dVector | |
operator>(const ON_3dVector &) const | ON_3dVector | |
operator>=(const ON_3dVector &) const | ON_3dVector | |
operator[](int) | ON_3dVector | |
operator[](int) const | ON_3dVector | |
operator[](unsigned int) | ON_3dVector | |
operator[](unsigned int) const | ON_3dVector | |
PerpendicularTo(const ON_3dVector &) | ON_3dVector | |
PerpendicularTo(const ON_3dPoint &, const ON_3dPoint &, const ON_3dPoint &) | ON_3dVector | |
Reverse() | ON_3dVector | |
Rotate(double angle, const ON_3dVector &axis) | ON_3dVector | |
Rotate(double sin_angle, double cos_angle, const ON_3dVector &axis) | ON_3dVector | |
Set(double x, double y, double z) | ON_3dVector | |
Transform(const ON_Xform &) | ON_3dVector | |
Unitize() | ON_3dVector | |
UnitVector(int) | ON_3dVector | [static] |
UnsetVector | ON_3dVector | [static] |
x | ON_3dVector | |
XAxis | ON_3dVector | [static] |
y | ON_3dVector | |
YAxis | ON_3dVector | [static] |
z | ON_3dVector | |
ZAxis | ON_3dVector | [static] |
Zero() | ON_3dVector | |
ZeroVector | ON_3dVector | [static] |