#include "clipper3D.h"
Go to the source code of this file.
Classes | |
class | pcl::BoxClipper3D< PointT > |
Implementation of a box clipper in 3D. Actually it allows affine transformations, thus any parallelepiped in general pose. The affine transformation is used to transform the point before clipping it using the unit cube centered at origin and with an extend of -1 to +1 in each dimension. More... | |
Namespaces | |
namespace | pcl |