, including all inherited members.
::QGLViewer class | qglviewer::Camera | [friend] |
addKeyFrameToPath(int i) | qglviewer::Camera | [virtual, slot] |
aspectRatio() const | qglviewer::Camera | [inline] |
Camera() | qglviewer::Camera | |
Camera(const Camera &camera) | qglviewer::Camera | |
cameraCoordinatesOf(const Vec &src) const | qglviewer::Camera | [inline] |
centerScene() | qglviewer::Camera | [slot] |
computeModelViewMatrix() const | qglviewer::Camera | |
computeProjectionMatrix() const | qglviewer::Camera | |
convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) const | qglviewer::Camera | |
deletePath(int i) | qglviewer::Camera | [virtual, slot] |
distanceToSceneCenter() const | qglviewer::Camera | |
domElement(const QString &name, QDomDocument &document) const | qglviewer::Camera | [virtual] |
draw(bool drawFarPlane=true, float scale=1.0) const | qglviewer::Camera | [virtual] |
drawAllPaths() | qglviewer::Camera | [virtual, slot] |
drawCamera(float scale=1.0, float aspectRatio=1.33, float fieldOfView=M_PI/4.0) | qglviewer::Camera | [static] |
fieldOfView() const | qglviewer::Camera | [inline] |
fieldOfView_ | qglviewer::Camera | [private] |
fitBoundingBox(const Vec &min, const Vec &max) | qglviewer::Camera | [slot] |
fitScreenRegion(const QRect &rectangle) | qglviewer::Camera | [slot] |
fitSphere(const Vec ¢er, float radius) | qglviewer::Camera | [slot] |
flySpeed() const | qglviewer::Camera | [inline] |
focusDistance() const | qglviewer::Camera | [inline] |
focusDistance_ | qglviewer::Camera | [private] |
frame() const | qglviewer::Camera | [inline] |
frame_ | qglviewer::Camera | [private] |
getCameraCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
getFrustumPlanesCoefficients(GLdouble coef[6][4]) const | qglviewer::Camera | |
getModelViewMatrix(GLdouble m[16]) const | qglviewer::Camera | |
getModelViewMatrix(GLfloat m[16]) const | qglviewer::Camera | |
getModelViewProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | |
getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const | qglviewer::Camera | [virtual] |
getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | qglviewer::Camera | |
getProjectionMatrix(GLdouble m[16]) const | qglviewer::Camera | |
getProjectionMatrix(GLfloat m[16]) const | qglviewer::Camera | |
getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | qglviewer::Camera | |
getViewport(GLint viewport[4]) const | qglviewer::Camera | |
getWorldCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Camera | |
horizontalFieldOfView() const | qglviewer::Camera | [inline] |
initFromDOMElement(const QDomElement &element) | qglviewer::Camera | [virtual, slot] |
interpolateTo(const Frame &fr, float duration) | qglviewer::Camera | [slot] |
interpolateToFitScene() | qglviewer::Camera | [slot] |
interpolateToZoomOnPixel(const QPoint &pixel) | qglviewer::Camera | [slot] |
interpolationKfi_ | qglviewer::Camera | [private] |
IODistance() const | qglviewer::Camera | [inline] |
IODistance_ | qglviewer::Camera | [private] |
keyFrameInterpolator(int i) const | qglviewer::Camera | |
kfi_ | qglviewer::Camera | [private] |
loadModelViewMatrix(bool reset=true) const | qglviewer::Camera | [virtual] |
loadModelViewMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | [virtual] |
loadProjectionMatrix(bool reset=true) const | qglviewer::Camera | [virtual] |
loadProjectionMatrixStereo(bool leftBuffer=true) const | qglviewer::Camera | [virtual] |
lookAt(const Vec &target) | qglviewer::Camera | [slot] |
modelViewMatrix_ | qglviewer::Camera | [mutable, private] |
operator=(const Camera &camera) | qglviewer::Camera | |
orientation() const | qglviewer::Camera | [inline] |
orthoCoef_ | qglviewer::Camera | [private] |
ORTHOGRAPHIC enum value | qglviewer::Camera | |
PERSPECTIVE enum value | qglviewer::Camera | |
physicalDistanceToScreen() const | qglviewer::Camera | [inline] |
physicalScreenWidth() const | qglviewer::Camera | [inline] |
physicalScreenWidth_ | qglviewer::Camera | [private] |
pixelGLRatio(const Vec &position) const | qglviewer::Camera | |
playPath(int i) | qglviewer::Camera | [virtual, slot] |
pointUnderPixel(const QPoint &pixel, bool &found) const | qglviewer::Camera | |
position() const | qglviewer::Camera | [inline] |
projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | qglviewer::Camera | |
projectionMatrix_ | qglviewer::Camera | [mutable, private] |
resetPath(int i) | qglviewer::Camera | [virtual, slot] |
revolveAroundPoint() const | qglviewer::Camera | [inline] |
rightVector() const | qglviewer::Camera | [inline] |
sceneCenter() const | qglviewer::Camera | [inline] |
sceneCenter_ | qglviewer::Camera | [private] |
sceneRadius() const | qglviewer::Camera | [inline] |
sceneRadius_ | qglviewer::Camera | [private] |
screenHeight() const | qglviewer::Camera | [inline] |
screenHeight_ | qglviewer::Camera | [private] |
screenWidth() const | qglviewer::Camera | [inline] |
screenWidth_ | qglviewer::Camera | [private] |
setAspectRatio(float aspect) | qglviewer::Camera | [inline, slot] |
setFieldOfView(float fov) | qglviewer::Camera | [inline, slot] |
setFlySpeed(float speed) | qglviewer::Camera | [inline, slot] |
setFocusDistance(float distance) | qglviewer::Camera | [inline, slot] |
setFOVToFitScene() | qglviewer::Camera | [slot] |
setFrame(ManipulatedCameraFrame *const mcf) | qglviewer::Camera | [slot] |
setFromModelViewMatrix(const GLdouble *const modelViewMatrix) | qglviewer::Camera | |
setFromProjectionMatrix(const float matrix[12]) | qglviewer::Camera | |
setHorizontalFieldOfView(float hfov) | qglviewer::Camera | [inline, slot] |
setIODistance(float distance) | qglviewer::Camera | [inline, slot] |
setKeyFrameInterpolator(int i, KeyFrameInterpolator *const kfi) | qglviewer::Camera | [slot] |
setOrientation(const Quaternion &q) | qglviewer::Camera | [slot] |
setOrientation(float theta, float phi) | qglviewer::Camera | [slot] |
setPhysicalDistanceToScreen(float distance) | qglviewer::Camera | [inline, slot] |
setPhysicalScreenWidth(float width) | qglviewer::Camera | [inline, slot] |
setPosition(const Vec &pos) | qglviewer::Camera | [inline, slot] |
setRevolveAroundPoint(const Vec &rap) | qglviewer::Camera | [slot] |
setRevolveAroundPointFromPixel(const QPoint &pixel) | qglviewer::Camera | [slot] |
setSceneBoundingBox(const Vec &min, const Vec &max) | qglviewer::Camera | [slot] |
setSceneCenter(const Vec ¢er) | qglviewer::Camera | [slot] |
setSceneCenterFromPixel(const QPoint &pixel) | qglviewer::Camera | [slot] |
setSceneRadius(float radius) | qglviewer::Camera | [slot] |
setScreenWidthAndHeight(int width, int height) | qglviewer::Camera | [slot] |
setType(Type type) | qglviewer::Camera | [slot] |
setUpVector(const Vec &up, bool noMove=true) | qglviewer::Camera | [slot] |
setViewDirection(const Vec &direction) | qglviewer::Camera | [slot] |
setZClippingCoefficient(float coef) | qglviewer::Camera | [inline, slot] |
setZNearCoefficient(float coef) | qglviewer::Camera | [inline, slot] |
showEntireScene() | qglviewer::Camera | [slot] |
Type enum name | qglviewer::Camera | |
type() const | qglviewer::Camera | [inline] |
type_ | qglviewer::Camera | [private] |
unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | qglviewer::Camera | |
upVector() const | qglviewer::Camera | [inline] |
viewDirection() const | qglviewer::Camera | [inline] |
worldCoordinatesOf(const Vec &src) const | qglviewer::Camera | [inline] |
zClippingCoef_ | qglviewer::Camera | [private] |
zClippingCoefficient() const | qglviewer::Camera | [inline] |
zFar() const | qglviewer::Camera | [virtual] |
zNear() const | qglviewer::Camera | [virtual] |
zNearCoef_ | qglviewer::Camera | [private] |
zNearCoefficient() const | qglviewer::Camera | [inline] |
~Camera() | qglviewer::Camera | [virtual] |